Mage the Awakening: Rotes

Sep 04, 2005 13:38


Accelerate Processing (Time ***)
This spell wraps a bubble of accelerated time around a computer, causing
it to perform its actions at an increased rate. This spell can allow a
computer to crack encryptions that could take centuries and more.

Practice: Perfecting
Action: Instant
Duration: Prolonged (one scene)
Aspect: Vulgar
Cost: 1 Mana

Each potency success may be used to decrease the computational time of
most tasks by ten.

Successes | Time Reduction
-------------+----------------
1 Success | 1/10
2 Successes | 1/100
3 Successes | 1/1000
4 Successes | 1/10000
5 Successes | 1/100000
+1 Success | *1/10

Free Council Rote: Temporal Overdrive (Unique)
Dice Pool: Wits+Science+Time

This spell allows a user of the Time arcanum to greatly increase the
computational speed of a computer, something that would be useful to most on
the Free Council. This rote is used extensively by the Free Council,
especially when the user must crack encryption, though it can be used for
other things such as in-depth rendering--basically anything that takes a
great deal of time.

Enhance Computer (Matter *****, Forces ***, Fate *)
The mage can greatly enhance the speed and efficiency of a computer. This
rote changes the composition of a computer's circuit paths, causing it to
transmit its data at truly impossible speeds as well as giving the logic
gates the ability to partially register in the computer's command queues,
giving it the ability to perform 'fuzzy logic'. Far beyond the abilities of
modern science, such a computer yields great benefits to its user.

Practice: Making
Action: Instant
Duration: Lasting
Aspect: Vulgar
Cost: None

Each potency success may be used to either add an equipment bonus to the
computer's base equipment bonus (maximum additional bonus equal to the user's
Matter dots), or decrease the computational time of most tasks by ten.

Successes | Time Reduction | Equipment
-------------+----------------+------------
1 Success | 1/10 | +1
2 Successes | 1/100 | +2
3 Successes | 1/1000 | +3
4 Successes | 1/10000 | +4
5 Successes | 1/100000 | +5
+1 Success | *1/10 | --

Free Council Rote: Overclock (Unique)
Dice Pool: Intelligence+Computer+Matter

This Free Council rote is designed to greatly enhance their computers to
levels undreamed of by man; at higher success levels, these computers
outcompute the greatest supercomputers, allowing the Free Councilor to crack
encryption in times unheard of, or run extraordinarily complicated programs
with ease. Often, Free Council magi use the 'Artificial Intelligence' rote
to imbue the overclocked computer with an AI.

Lightning Reflexes (Life ***, Mind *)
This spell works as per Acceleration (Time ***) with the following change:
the mage may choose to suffer three dice of bashing damage instead of
spending a point of Mana. This version of the rote augments the body's nerve
relays and muscle response, as well as splitting off a secondary mind to
simply observe people's actions in preparation for muscle response.

Practice: Weaving
Action: Instant
Duration: Prolonged (one scene)
Aspect: Vulgar
Cost: None during casting, possibly 1 Mana per turn after casting

Adamantine Arrow Rote: Preternatural Reflexes
Dice Pool: Dexterity+Medicine+Life

Mages of the Adamantine Arrow must be ready for conflict at all times.
Speed is one of the most useful aspects in a physical confrontation; thus,
this rote was developed to allow the user to move at high speeds. Similar to
the Acceleration rote, this rote provides the same effect. All orders have a
version of this rote.
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