Dec 09, 2006 06:46
So I'm just about to head to bed, I haven't posted since September, and I am DONE WITH FINALS. I arrived here about 9 pm, jill and I were up till like 2-3 ish, and we slept till 4 pm like BUMS. It was great, so my sleep schedule is backwards and I'm heading to bed now. Was just programming a bit, trying to get some ideas.
Life has been good so far. This was my hardest quarter so far at Central, and I have a prediction it will be because my classes were absolute ass.
I will try to get a new post up someday with shit besides game programming, but for now I have a question. Can anyone sum up mathematically how the fook I can do some angular velocity & acceleration for a 2D car game??
I have this so far
Position = Position + Velocity
Velocity = Velocity + Acceleration
Acceleration = Constant
So thats my linear shit, now I need to know the proper way to go about adding angular accel/velocity?? I want drifting god damnit!
Position = Position + Angular velocity???
Angular velocity = Angular Velocity + Angular Acceleration???
Angular Acceleration = ????
"Physics for Game Development" by O'Rielly is helping sorta, but its hard to apply the 3 equations they give to my little python demo. I am going to try to dive into it more this weekend, as I want to come up with a sweet as racing game for the www.drunkencoders.com christmas competition. The prizes include a Wii, some kick ass DS dev cards, some weird ass gyroscope crap, I am totally down for sick prizes.