Serpent's Skull session 6

Oct 25, 2012 16:10

This session helped build more of the second book in the series. I had the group go out and find a guide and to do that we used that as it turned out mediocre module River into Darkness. The module idea is good and I liked the used of a magical boat to basically make it a steam boat. The encounters though going up the river were kind of random and pointless. The writer it seemed really had no idea what to do with what should have been the cool main part of the adventures. It ends in a small outpost in the jungle and sadly this is where most of the adventure takes place as the uninspired mystery reveals itself. I did change some things to give it a more Heart of Darkness feel.

This week the group still has to pick a group to ally with and start the long trek across the dark continent. I think this might be the weakest book of the five. Because of the way I set things up though some of the later books are going to be significantly changed. One thing I don't like is they get to the city and soon learn they didn't discover it. Someone beat them to it and then these NPCs do a very large information dump to get to the end of the AP. I'm not going to do that. I'll let them discover the mystery for themselves and not have some worthless NPCs spoon feed it to them.

I'm already looking at what to possible run next. It's like a disease. I did find all six of the Jade Regent AP for less then half price. I will also be foreshadowing Carrion Crown in a weird way. I think though what I want to do is run Rise of the Runelords using Dungeon Crawl Classic RPG but I know that will be a tough sell for some of my players.
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