Mar 25, 2013 19:39
So, we ran an event.
The weather made it look awesome but destroyed a lot of plans for how we would use the site. A marquee and two bell tents were set up in a glade with a fire pit, which never got used as they collapsed under the snow on friday night.
After a fight, an area would have become too slippy to use again.
People offered to run essential encounters to ensure they went smoothly, then didn't appear.
Radios were turned off.
Last minute throwing of toys out of prams left Lauren and I upset and having to change essential parts of plot on the fly the week before, and we were left feeling that whatever we did would result in upset and bad feeling. I was left considering changing faction for some time over the whole incident :/
Promised plot which we, as players, couldn't stat wasn't provided despite assurances.
Encounters didn't run out, miscommunications happened, and Lauren and I are both blaming ourselves it not being perfect.
ALTHOUGH- We ran an event.
It didn't suck, and the next one will suck even less. We'll have more involvement for players to buy into the plot. Better IC organisation. Better communications backstage, so we're all working together on the same plan. Better prep, which I fell down on in places. More yellow coverage (ok, we were down some due to weather/ transport issues). No encounters running out which we haven't seen on paper beforehand, no matter who has submitted them.
For a two woman team, neither of whom are staff, I think we did a decent job of it.
And never again will I try to build ideas on old group's history, thinking that they'll be chuffed to see it coming back into the game world and getting shared with a whole new group of players.