Hokay, so:
I have begun playing Civ 4. I've completed one game, am dominating a continent on Terra circa AD 1300 in another, and have taken a stab at multiplayer. It should not surprise anyone, then, that I am about to ramble on about Civ 4 for a bit. After all, I'm always thrilled to natter on about subjects of interest to no one but me.
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I'm calling them a net plus for the moment, but provisionally. We'll see how they work out.
But some of them just seem a bit crap. Slavery, for example. I can think of very few situations where swapping population for production might be a good idea.
Unfortunately, one of those situations doomed my burgeoning (two city, gaem-leading) French Empire yesterday: a sudden influx of seven barbarian axemen, when all I'd had to face previously was, at most, two barbarian warriors. On Epic, there was no chance for me to pump out enough units to save me once they all showed up pretty much simultaneously.
(Yes, this is my own fault for procrastinating military buildup until I finished the Pyramids)
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This is the problem I've had with the French. I ALWAYS forget to beef up city security until a city gets sacked. I'm currently trying to take back two cities that the French took too easily since all they had for defense were warriors from the beginning of the game. This is especially vexing because the computer always magically has 5-9 units defending a city the second they step into it. I'm unsure how this happens but I've never been able to do it as damn quickly as the AI.
I have seen zero barbarian activity since crossing into C.E. This is likely due to the fact that ever livable square has been take by one of the six civs in the game.
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The AI does it by prioritizing militarization quite highly.
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Part of my belief, though, is based on the ability to take over AI players in multiplayer games if your Civ goes in the toilet. It seems to me that, if the computer out-and-out cheats at higher difficulty settings, any multiplayer game with AI civs would be highly susceptible to cheating.
Of course, you can turn off taking over AI, but still.
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As for the Wonders, I've got a similar problem with granaries. Building the Pyramids was always priority #1, so I never built granaries unless someone beat me to the Pyramids. Now I have to consciously remember to put them in. Ditto the Oracle and temples.
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