I was about to respect my blaster and thought I should post this like I said that I would.
Hopefully I've done a bit better at slotting my brute but it's been so long I don't know anymore and possibly only knew some then. :)
Here's Jargo:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/ Click this DataLink to open the build! Jargo Petro: Level 49 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Stone Mallet -- EndRdx-I(A), EndRdx-I(3), Acc-I(3), F'dSmite-Acc/EndRdx/Rchg(5), F'dSmite-Dmg/Rchg(5), Empty(7)
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResPsi(9), ImpArm-EndRdx/Rchg(9), Empty(11)
Level 2: Stone Fist -- Dmg-I(A), C'ngImp-Dmg/EndRdx/Rchg(11), Dsrnt-I(13), C'ngImp-Dmg/Rchg(13)
Level 4: Heavy Mallet -- EndRdx-I(A), EndRdx-I(15), Acc-I(15), P'ngS'Fest-Dmg/Rchg(17), P'ngS'Fest-Acc/Dmg(17), P'ngS'Fest-Dmg/EndRdx(19)
Level 6: Healing Flames -- Tr'ge-Heal/EndRdx/Rchg(A), Tr'ge-Heal/Rchg(19), Tr'ge-EndRdx/Rchg(21), Tr'ge-Heal/EndRdx(21)
Level 8: Hover -- Flight-I(A)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(23), TtmC'tng-ResDam/Rchg(23), TtmC'tng-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx(25), TtmC'tng-ResDam(27)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Acc(29)
Level 22: Fault -- Rope-EndRdx/Stun(A), Rope-Acc/Stun/Rchg(29), Rope-Acc/EndRdx(31), Rope-Acc/Stun(31), Rope-Stun/Rng(31), Rope-Acc/Rchg(33)
Level 24: Blazing Aura -- EndRdx-I(A), EndRdx-I(33), Sciroc-Dmg/EndRdx(33), Sciroc-Dam%(34), Sciroc-Acc/Dmg(34)
Level 26: Seismic Smash -- Acc-I(A), Hold-I(34), RechRdx-I(36), EndRdx-I(36), EndRdx-I(36), RechRdx-I(37)
Level 28: Burn -- C'ngBlow-Dmg/EndRdx(A), Dmg-I(37), C'ngBlow-Acc/Dmg(37), C'ngBlow-Acc/Rchg(39), C'ngBlow-Dmg/Rchg(39)
Level 30: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(39), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-Rchg(42)
Level 32: Tremor -- Acc-I(A), EndRdx-I(42), Sciroc-Acc/Rchg(42), Sciroc-Dmg/Rchg(43), Empty(43), Empty(43)
Level 35: Acrobatics -- EndRdx-I(A), EndRdx-I(45), EndRdx-I(45)
Level 38: Rise of the Phoenix -- Stpfy-Stun/Rng(A)
Level 41: Mu Lightning -- Range-I(A), Range-I(45), Empty(46)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Immob/Rchg(A), Range-I(46), Enf'dOp-Acc/Immob(46)
Level 47: Ball Lightning -- Range-I(A)
Level 49: [Empty]
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 0: LEGACY BUILD
Level 1: Fury
Level 4: Ninja Run