Another build, my level 47 Stone/Fire Brute

Oct 30, 2011 23:52

I was about to respect my blaster and thought I should post this like I said that I would.

Hopefully I've done a bit better at slotting my brute but it's been so long I don't know anymore and possibly only knew some then. :)

Here's Jargo:Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Jargo Petro: Level 49 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1:  Stone Mallet  --  EndRdx-I(A), EndRdx-I(3), Acc-I(3), F'dSmite-Acc/EndRdx/Rchg(5), F'dSmite-Dmg/Rchg(5), Empty(7)
Level 1:  Fire Shield  --  ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResPsi(9), ImpArm-EndRdx/Rchg(9), Empty(11)
Level 2:  Stone Fist  --  Dmg-I(A), C'ngImp-Dmg/EndRdx/Rchg(11), Dsrnt-I(13), C'ngImp-Dmg/Rchg(13)
Level 4:  Heavy Mallet  --  EndRdx-I(A), EndRdx-I(15), Acc-I(15), P'ngS'Fest-Dmg/Rchg(17), P'ngS'Fest-Acc/Dmg(17), P'ngS'Fest-Dmg/EndRdx(19)
Level 6:  Healing Flames  --  Tr'ge-Heal/EndRdx/Rchg(A), Tr'ge-Heal/Rchg(19), Tr'ge-EndRdx/Rchg(21), Tr'ge-Heal/EndRdx(21)
Level 8:  Hover  --  Flight-I(A)
Level 10:  Combat Jumping  --  DefBuff-I(A)
Level 12:  Hurdle  --  Jump-I(A)
Level 14:  Super Jump  --  Jump-I(A)
Level 16:  Plasma Shield  --  RctvArm-ResDam(A), RctvArm-EndRdx(23), TtmC'tng-ResDam/Rchg(23), TtmC'tng-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx(25), TtmC'tng-ResDam(27)
Level 18:  Health  --  Heal-I(A)
Level 20:  Stamina  --  P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Acc(29)
Level 22:  Fault  --  Rope-EndRdx/Stun(A), Rope-Acc/Stun/Rchg(29), Rope-Acc/EndRdx(31), Rope-Acc/Stun(31), Rope-Stun/Rng(31), Rope-Acc/Rchg(33)
Level 24:  Blazing Aura  --  EndRdx-I(A), EndRdx-I(33), Sciroc-Dmg/EndRdx(33), Sciroc-Dam%(34), Sciroc-Acc/Dmg(34)
Level 26:  Seismic Smash  --  Acc-I(A), Hold-I(34), RechRdx-I(36), EndRdx-I(36), EndRdx-I(36), RechRdx-I(37)
Level 28:  Burn  --  C'ngBlow-Dmg/EndRdx(A), Dmg-I(37), C'ngBlow-Acc/Dmg(37), C'ngBlow-Acc/Rchg(39), C'ngBlow-Dmg/Rchg(39)
Level 30:  Build Up  --  AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(39), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-Rchg(42)
Level 32:  Tremor  --  Acc-I(A), EndRdx-I(42), Sciroc-Acc/Rchg(42), Sciroc-Dmg/Rchg(43), Empty(43), Empty(43)
Level 35:  Acrobatics  --  EndRdx-I(A), EndRdx-I(45), EndRdx-I(45)
Level 38:  Rise of the Phoenix  --  Stpfy-Stun/Rng(A)
Level 41:  Mu Lightning  --  Range-I(A), Range-I(45), Empty(46)
Level 44:  Electrifying Fences  --  Enf'dOp-Acc/Immob/Rchg(A), Range-I(46), Enf'dOp-Acc/Immob(46)
Level 47:  Ball Lightning  --  Range-I(A)
Level 49:  [Empty]  
------------
Level 1:  Brawl  --  Dmg-I(A)
Level 1:  Sprint  --  Run-I(A)
Level 2:  Rest  --  Heal-I(A)
Level 0:  LEGACY BUILD  
Level 1:  Fury  
Level 4:  Ninja Run  

tips/help, advice, archetype: brute, respec

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