I've come back to CoH. There are quite a few changes to the game. One that I'm going to enjoy is making Fitness into and Inherent Pool.
Now I'm trying to figure out what three extra powers I can give to my Elec/Energy Blaster. Build is under the cut. Two questions: 1) Is this a reasonable build? 2) I'm thinking of adding Aim, Afterburner, and Power Boost. Would those work well?
Thanks.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/ Click this DataLink to open the build! Cavilha: Level 49 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
Level 1: Charged Bolts -- RechRdx-I(A), Acc-I(3), Dmg-I(3), EndRdx-I(5), Empty(5)
Level 1: Power Thrust -- T'Death-Dmg/Rchg(A), Acc-I(7)
Level 2: Lightning Bolt -- Acc-I(A), RechRdx-I(7), Dmg-I(9), Decim-Dmg/Rchg(9), EndRdx-I(11)
Level 4: Ball Lightning -- RechRdx-I(A), Range-I(11), Posi-Dmg/EndRdx(13), EndRdx-I(13), Acc-I(15)
Level 6: Hover -- RedFtn-EndRdx/Rchg(A), DefBuff(15)
Level 8: Short Circuit -- Acc-I(A), RechRdx-I(17), EndMod(17)
Level 10: Swift -- Flight-I(A)
Level 12: Energy Punch -- Dmg-I(A), Acc-I(19)
Level 14: Fly -- Frbd-Fly(A), Frbd-EndRdx(19)
Level 16: Build Up -- RechRdx-I(A), AdjTgt-ToHit/EndRdx/Rchg(21)
Level 18: Bone Smasher -- Acc-I(A), Dmg-I(21), RechRdx(23), EndRdx-I(23)
Level 20: Health -- Heal-I(A), Heal-I(25)
Level 22: Tesla Cage -- Hold-I(A), Acc(25), Acc(27), Hold-I(27), Range-I(29)
Level 24: Stamina -- EndMod(A), EndMod(29)
Level 26: Voltaic Sentinel -- Acc-I(A), Dmg-I(31), RechRdx-I(31)
Level 28: Hasten -- Empty(A)
Level 30: Zapp -- Dmg-I(A), Empty(31)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- Heal(A)
Level 10: LEGACY BUILD
Level 1: Defiance
Level 4: Ninja Run