The wisdom of Task Forces

Nov 17, 2008 01:50

Hello again! I have a question/complaint about Task Forces. This may get a little ranty, so I'll ask you to forgive me ahead of time.

I think I'm missing the point here. I've been playing this game for almost three years now, but I've only done a handful of Task Forces. I've been really lucky on the Katie Hannon, Manticore and Imperius TF's to get a great team that's done them before and nearly gave me an epileptic seizure we rocketed through them so fast.

Other times? Not so lucky. In fact, most of the other times, the TF falls apart as people get frustrated and quit.

Anyway, earlier this week a friend of mine expressed interest in doing a TF with me and a mutual friend. Since there were only going to be three of us and our collective availability is spotty, we decided to do the Positron TF (10-15).

We had:

A level 12 tank
A level 10 blaster
A level 10 defender

Now, those of you who are better acquainted with TF's can already predict what I'm about to outline next --- team wipe after team wipe. Groups of purples 8-10 strong, mowing us down. It took us three hours and change to do the first mission in the TF, and more wakies and trips to the hospital than I can count.

When does this get fun? More to the point, when does it make sense?!

Every bad guy we encountered was at the top range of the TF (15+). So if we all chose characters accordingly, say level 13-14, we'd be level 15 in a mission or two and spend the rest of the TF not earning any xp. Go in as low as we did and it's pure suicide, not to mention sucking the joy out of it.

Am I missing some essential stratagem here? Why say that the level range is 10-15 if you can't reasonably do the mission at the lower end of that range? Had we spent those three hours together doing nothing but radio missions we would have all leveled more than we did, and earned more influence. Are we doing all this just for the rare recipe drop or badge at the end?

rant, task force/strike force/trials

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