curry is the deadliest substance
God Bless America!
A lot of people have complained about the repetition in Assassin's Creed, Ubisoft's latest stealth action blockbuster, and I think it bears repeating: yeah, Assassin's Creed is repetitive. Yeah, it is. There are only a small handful of mission types - enough to be interesting for four or five hours - even though you'll have to do them for 15-20 hours if you want to beat the game.
The plot is a vague mess of stock conspiratorial cliches and has something to do with
the Knights Templar and some sinister corporation's pursuit of a Mcguffin called a "Piece of Eden". It's not very interesting... or genuinely conspiratorial, really. I mean, the game throws around Mayan doomsdates, bible passages, and Mandlebrot sets, for goodness sakes, so you know they're really dressing this shit up.
Characters in Assassin's Creed are fond of repeating the phrase, "Nothing is true; everything is permitted," as if it possesses some profound philosophical meaning.
Maybe it does, but they sure haven't told me what it is. Maybe it's like having somebody repeat, "Things aren't always what they seem!" in a thriller so we would know that things aren't always what they seem. There's that repetition again.
On the other hand, Assassin's Creed looks good and plays pretty easily. You can cut your way through entire swaths of enemies once you learn how to Counter and figure out the timings, but you'll always look good doing it. This is one of those games that makes a great first impression, even though it'll long overstay its welcome.