Leave a comment

allieflowlight February 1 2010, 21:11:17 UTC
I don't think that link goes to the place you wanted it to go. o.o

Essentially, LMNO aims to be the first major video game whose action will not pivot on jumping puzzles or twitch-reflex fusillades but on a nuanced relationship.

So, an actual role-playing game, then? I hope so. I hope it's not just a bunch of cutscenes glued together by QTEs or similarly shallow mechanics.

the video-game industry lacks... a basic grammar of emotion.

I dunno; videogames have made me feel all kinds of emotions. Granted, I've yet to play a game that makes me feel the full range of emotions that, say, a good movie can. Alas, it doesn't feel like any such game is forthcoming--most artsy-type people think that "improving games" means improving cutscenes, and that's only a very small part of what it will take.

Interactive fiction's been there since the mid-80's, folks.

Yep. And honestly, I think that the compulsion to make everything fully voice-acted and bleeding-edge 3D is only hurting the potential of interactive plots.

Reply

chaoticset February 1 2010, 21:21:16 UTC
Good catch on the link. Fixed.

I can't reply yet, unfortunately. But laters! :)

Reply

allieflowlight February 1 2010, 21:24:04 UTC
Still not fixed, I'm afraid, though at least I can get to the site now with a bit of effort. I think just tossing an http:// in front will fix, though.

Reply

allieflowlight February 1 2010, 21:24:32 UTC
Also, I'm reading that article and I want to fisk it, rather badly. >_>;

Reply

allieflowlight February 1 2010, 21:34:21 UTC
Actually, "fisk" is the wrong word--it's a puff piece, so I wouldn't try to approach it like a serious argument. But yeah.

...I really need to get a paid account so I can edit my comments, don't I? I'll stop spamming your journal now ^^;;

Reply


Leave a comment

Up