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chaoticset
Rohrer
Feb 01, 2010 16:01
Under way right now is a high-stakes race to create the Citizen Kane of video games: an "AAA" title (the industry's equivalent of a big-budget summer movie) that also pushes the needle forward artistically. The best current contender is a project code-named LMNO, part of Stephen Spielberg's development deal with Electronic Arts, which has been described as North by Northwest meets E.T. Your character in the game will be a spy who encounters a mysterious, sexy woman. How much help she offers will be dependent upon how well you cultivate her as your partner and guide. Essentially, LMNO aims to be the first major video game whose action will not pivot on jumping puzzles or twitch-reflex fusillades but on a nuanced relationship.
...
Because the video-game industry lacks something even more crucial than respect: a basic grammar of emotion. Film has it, novels have it, songs have it: heroes to idolize and imitate, codified bodies of knowledge you can soak up over a lifetime or try to have dumped into you at an M.F.A. program or film school. But a game-maker is in a different position altogether. Nowhere to look. No place to start.
I firmly disagree on the last one. Interactive fiction's been there since the mid-80's, folks. For serious.
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