callyfin: Rant Game of the Month

Jun 02, 2006 22:36

Technically a day late, but school commitments and lack of time has had us here at CC_Gamers a bit tied for time. Of course, there are plenty of spoilers ahead in the review (but none so bad they brutally spoil the whole story, moreso just explain the sequence of events). You've been warned :D ( Read more... )

rant game of the month

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grim_chook June 3 2006, 08:06:45 UTC
Good review. I'd agree with all of this.

Personally I have a few camera issues and I feel that turning is far to slow, it really doesn't feel right. I know what I like and what I don't like. I don't like the feel of Resident Evil controls I like that the controls are still responsive and tight, very important.

Also I must confess I've never played a game with a Zapping system before this, did some of the other games have a similar system?

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viperfox June 3 2006, 13:22:18 UTC
With regards to the turning, you'll have to note that I did technically cover that in the mention of the chracters induvidual movements. Rebecca's turning is cautious and controlled (same with her aiming down and turning, fuck, that bugged me for a while), while Billy just spins around XD

Don't you normally play games that have cameras that move with the characters? ._. Because if that is the case, then that's why you'd have the fixed(ish) cameras.

None of the other BioHazard games have zapping systems, but I've played some other games with a tagging/zapping system. I can't recall any titles at the moment, but yeah.

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viperfox June 3 2006, 23:09:51 UTC
Er, problem with the fixed(ish) cameras. I shouldn't type when on the phone XD

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grim_chook June 4 2006, 00:04:43 UTC
Bah, I've played plenty of games with fixed cameras, doesn't make my niggles with RE0 go away. I believe strongly that in the very least you should be able to see what your character is seeing. To have a zombie trying to kill you from off-screen is just irratating.

Still a fantastic game, don't get me wrong, I just think control-wise RE4 was a step in the right direction. The only reason to set up controls like that is so that it's easier to get confused and thus killed.

Also I have to ask, just how are you meant to use the molotov cocktails? Is it a hold down the button for further type thing, or a fixed power? I tend to hit myself when I try to use them.

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viperfox June 4 2006, 00:25:14 UTC
But not being able to see the enemy is the whole fucking point XD You're meant to move around and then if something is too close you can back off. Even with fixed cameras like 0, 1, 2, 3, CODE:Veronica et al, I can still play through each game pretty much with the knife only if I wanted because you just learn where enemies stand in the rooms and how to dodge them (fake them out, trick them, make them lunge when you back away so they fall over, stuff like that).
If unsure when shooting off screen enemies you can hear, keep tapping L to target and fire fast. You can hear when a zombie goes down for the count (usually in 3-4 shots their either drop and die, or just drop). If unsure what you just dropped is dead, look for a blood pool, or back away. If they lower their weapon and back away all unsure and cautiously, aim down and put a round or two into it. That'll normally kill them right off ( ... )

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