Jan 07, 2009 16:00
In this, the villagers don't lynch -- they choose someone to test, and the subject is only killed if he is a genuine wolf. And after a successful detection, the villagers get another go; the day only ends after a test comes up innocent. (The first one's free, so there at least two tests per day.)
What's the catch?
At night, the werewolves pick a villager to convert. Their victim starts playing for the wolf team immediately, although he won't find out who infected him until "werewolves, open your eyes" the next night. I am told that the play dynamics are wildly different, since you're looking for changes in behavior, not hidden conspiracies.
Must do some sums, but it looks like this won't work with very small teams.