L5R - End of the Topaz Championship

Apr 01, 2010 15:44

Ok, so, finally getting a chance to post. We'll see if I can finish this.

Seannittner should have a good, comprehensive lj post on the subject. Check it out when it gets up.

New Mechanics

Introed a new mechanic I've been thinking of for awhile: Honor targets. The game has a sliding scale of honor that moves from 0.0 to 5.0. I had the PCs choose a .5 range for their honor, and if it gets in that range, they receive a bonus on all rolls.

Act 2 cards! Introed them, got some new ones. As always, I need another batch before it's done. sigh.

What Rocked

The whole party got together by the end and worked together against the scorpion.

Having a mystery plot that actually made sense at each progressive moment, and I didn't let it get too curvy!

On the same note, fooling all the PCs was fun.

What Didn't

Screwed up cards make me sad.

2 of the players seemed to be taking a backseat. Maybe that was just because they were tired or whatever, but that kind of thing always makes me nervous that they aren't having a fun time.
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