Alice has filled!

Mar 31, 2010 10:22

I just noticed that Alice filled at Festival! Huzzah! We were missing one player for, like, two weeks. You don't know how pleased and proud I am by the fact that it's a large game that has had four previous runs, and it still fucking fills.

Mike Hyde gets the award for most entertaining casting questionnaires. I am also amused by how many ( Read more... )

captainecchi, larp, gming, alice, rpg, electric_monk, gaming, dark, fotl

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valleyviolet April 16 2010, 22:13:53 UTC
Thank you for the clarification.

I wasn't trying to imply I think Alice is all about rape and torture. I picked those as examples based on Phoebe's post. The only reason I brought this up is that there seemed to be a disconnect between player expectations (as expressed on the questionnaires) and the nature of the game.

When I look at a game description, I want to know what I'm going to be doing at the game and what (if any) things I will be encountering that may not be in the "average" LARP. I expect to play a character, to talk to people, probably to have goals of some sort, maybe to have paper cards representing items. I don't expect to be doing massive obstacle courses unless you tell me and I don't expect to be dealing with deep psychological dysfunction unless you tell me that either.

You don't need to spell out every issue, but a general idea that "darkness" means that sort of class of horrible would be helpful ("terrible crimes and broken people" or something).

Adding a clarification to the description doesn't have to terrify people, but sometimes the point is to let people self select.

Every game is not right for every player. I understand that you may want the game to be right for all players, but sometimes you have to trust people and give them the information to make informed choices. Interested players will try to stretch for you. Truly unsuited players will stay away (rather than dropping out or being miserable at the game).

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