Mar 15, 2010 21:58
Cara walks, and she waits.
She can't stay inside of the Conrad all of the time, so she just walks the streets aimlessly. Day or night, whether the wind chill's below zero, or it's finally starting to feel like spring. She doesn't know what else to do. She's still trying to find a wanderer-friendly job, preferably one that's...ability-friendly, too. But, more importantly, she's still trying to figure out who she is now. No family. No revenge. The demons and the angels are different here, there's no apocalypse. So what's her purpose? As a hunter, she could throw herself into the fight, put her life on the line "for the sake of innocent bystanders." But that was all bullshit. She wanted to push herself to that edge. Over it, if possible. She still does. She just doesn't have an excuse to do it anymore.
Her new ability isn't helping the situation. She's constantly waiting to feel that energy coursing through her, that shift in the air as time stops. Not being in control of her own body...it's a personal hell for Cara. One she's already experienced enough. No need for an encore.
But here she is anyway.
As she turns the corner, she sees what's left of the sun starting to disappear as night falls. And then the Rift drops a pack of mutant Dobermans onto the streets. Without hesitating, Cara pulls the knife from her boot and rushes towards them.
It's not much. But it's better than nothing.
michael vaughn,
hiroto sato,
cara quinn