character information &soul campaign information
Name: Ganymede
Age: reallyfuckingold a few thousand years
Gender: Male
Fandom:
OlimposTimeline: end of the manga
Soul Description: isolated, bored, lonely, stubborn, proud, hopeful
Soul Appearance: A little ball of light, soft yellow instead of some blinding, outrageous color, with an apathetic expression. it's tails are probably meant to resemble his hair, with several swooping designs (one similar to his crown), and teeny tiny yellow flower petals left in it's wake.
Ganymede is a weapon: His form is that of his brother's little
sword thing and his abilities are as follows
lure; All enemies within a mile of his weapon form will be attracted to the area, and feel compelled to pursue/engage him. This ability is passive and will be activated as soon as he enters his weapon form.
daze; The closer an enemy becomes, the more likely said enemy is to become distracted during the fight, increasing the likelihood of the team or surrounding partners to land a critical blow. The distraction will always be Ganymede himself, and to activate this ability, he must be focused on the fight- ie, not an ambush, or unwilling to fight.
healing; This ability requires high resonance, and can be activated in battle to heal his meister. It should be noted that only physical damage can be treated, not magical or psychological, and though the wound will heal, pain or sensitivity will linger. Ganymede himself also limits this ability- as healing causes him physical duress. The greater the injury, the more tired he becomes, and the less likely he is to be able to resonate properly. His ability to heal is also able to be used outside of battle, and can indiscriminately benefit both weapons and meisters, but the same restrictions apply.
invulnerability; Only available with perfect resonation. While he and his partner fight, they will be capable of being hit, but not wounded. They will take damage and feel pain (being limited by the sensation and intensity thereof), but there will be no physical wound. This effect will extend to physical, non-lethal injuries only, and in contrast to his healing ability the team would ultimately be limited by the meister's threshold for pain.