Prinny review; Medusa-centric SE yuri ♥

May 05, 2009 10:53

So I finally, FINALLY beat "Prinny: Can I Really Be the Hero?" and I wanted to put my thoughts down.

I'm not a fan of the Disgaea series.  I'm only vaguely familiar with its characters and its artist's bizarre loli fetish and its general plotline.  And I'd never known what the hell a Prinny was until I saw this, looked it up online, and decided that with a lot of PSP games being somewhat uninteresting to me, it had to be worth a shot.

I'm glad I did, because while it was a little late and it kills me to knock down "Prince of Persia" from this spot, I think I may have belatedly found my 2008 Game of the Year.  "Prinny" is far and away the best 2D game in years that isn't a remake of an aging franchise, and from its balanced challenge to its clever, tongue-in-cheek story and charming art direction, it breathes new life into a genre marketed primarily towards borderline obssessives and nostalgic masochists.  In fact, as an action game "Prinny" is an entirely new shift in genre for the makers of Disgaea (a Turn-Based Strategy game), and especially considering that they're novices at this, it's jam-packed with stuff to hunt and enough new ideas to keep you playing long after you've beaten it.

Imagine, if you will, a "Star Wars" game where instead of Luke or any of the other mains, you play as one of the Empire's mass-produced, easily-killable Stormtroopers.  And now imagine further that you have to fight all the main characters, one after the other, because Darth Vader wants a movie from Redbox and dammit, you're going to get it no matter how many of you die.  In a nutshell, this is the story at the heart of "Prinny."  The bitchy demon Etna wants the greatest dessert in the world, and to get it you'll have to traverse increasingly sadistic levels and fight the craziest, strongest demons in the Underworld on your quest to get the (admittedly random) ingredients for this fabled diabetic's nightmare.  It's a simple, absurd concept that's at once inherently amusing and a great sendup of the epic quests that video games so often send you on, though admittedly there's always been a bit of absurdity tied to the plots of the classic 2-D platformers (the princess has been captured by a fire-breathing turtle man!  Only a portly Italian plumber can save her!)

The gameplay itself is straightforward and the basics are easy to learn, but by the end you'll have to strain your brain to mix up your limited moveset to traverse some tricky dungeons (a very nice touch, in all honesty).  Enemies swarm in from all sides and can undermine you if you time a jump just a little off or don't deliver just one extra hit.  The learning curve is a little steep, but it easily captures one of the small joys of old-school platform games-- the accomplishment of finally learning the patterns/methods that will get you through a sticky situation with JUST ONE MORE TRY-- without ever becoming truly sadistic or agonizingly cheap (except for the worst endgame boss to ever exist).  It's got the right balance of punishment and reward.  The level design is pretty inspired too, full of vibrance and well-kept secrets, along with the enemies themselves, and the music itself is top-notch as well.  It's a game with no shortage of true personality, and this really helps distinguish it from a sea of Mario/Sonic/Metroid wannabes.  How rare is it to find a game that's genuinely funny/witty without resorting to cheap jokes or toilet humor anyway?

And there are plenty of nice touches to the gameplay itself, particularly how visiting a world during a certain time of day can dramatically change everything from its raw difficulty to its basic level design.  And I haven't even mentioned the horde of extra endings/gameplay modes/collectibles waiting to be uncovered for the intrepid completist with a careful eye and a little creativity.

Simply put, "Prinny" is an exciting, energized new direction for a classic series, standing well enough on its own merits and showing more polish and depth than even some of its more experienced and popular competitors.  It's a must-own for anyone with a PSP, and if you don't have one, well, this might be the best reason to do so yet.

Aaand lastly, have some Soul Eater yuri.  And yes kiyuu , I know i'm sick, but Medusa is some srs evil hotness dammit XD

Title: Payment for Services Rendered
Fandom: Soul Eater
Pairing: Medusa/Eruka Frog
Rating: R (non-con)
Summary: Medusa decides to take advantage of her favorite unwilling servant in a fit of boredom on Christmas Eve.  Immediately precedes "Fight to the Death" arc.

"Well, is everything ready?"

Eruka gulped as she forced herself to meet Medusa's gaze, though it practically gave her a heart attack every time she did so.  The witch seemed to tower above her, the air around her charged and deathly cold all at once, a terrible presence whether furious or pleased.  And for once, Medusa was rather pleased.

"...Everything's in place.  Shibusen won't know we're there until it's too late," Eruka muttered timidly as she glanced back over the alley wall to acknowledge the Technician Academy presided over by Shinigami-sama.  Medusa chuckled, a sound completely devoid of amusement and warmth, and Eruka shivered.

"All that's needed now is to wait for the proper time to strike... Well done, Eruka," Despite Medusa's empty congratulations, Eruka felt her stomach twist, the bile rise in her throat.  Even though they were both witches, Eruka couldn't imagine anyone else of her profession exuding such raw, unfettered malice.  The magic snake wriggling inside her, somewhere vaguely threatening to wring her heart like an old washrag, reminded her that she didn't have a choice who she served right now.  Lowering the brim of her wide hat, Eruka turned to leave.

"W-well, I'd better get in place..."

"Nonsense," Medusa uttered with a cruel smile, placing a hand with deceptive gentleness on the frog-witches' shoulder.  "There's still hours until it's time to strike.  Besides..."

--and at this she shoved Eruka face-first against the alley wall and promptly pressed herself oppressively against the startled woman--

"...Shouldn't you be rewarded for doing such a good job?"

Medusa's body was soft and curved and-- Eruka had to admit, beautiful-- but even so she nearly broke into tears at finding herself in this situation.  There was no affection, not even desire in the way Medusa ran her long painted fingernails along her sides or how her breath hissed against the shell of her ear.  If it was anyone's 'reward,' it was only Medusa's, a reminder to both of them of who Eruka was bound to and that she would never EVER be able to do anything about it.

Strong nails dug into her skin as Medusa's hand slid under her dress and up the inside of her thigh, and Eruka hated herself for the gasp, the slight way her body arched into the other witch.  The confident, disdainful snicker in her ear only made her feel worse.  Medusa's free hand slid up to her mouth, clamping it shut in a vicelike grip.

"Quiet now," Medusa hissed in a mockingly sweet tone.  "...There's a good girl."  Eruka shivered, and for once the sensation in Medusa's presence was, she refused to admit, not entirely unpleasant.  She'd never give Medusa the satisfaction of knowing there was some small part of her guiltily enjoying this, though she suspected that she already knew.

Medusa wasted no time as she slid a finger inside Eruka's reluctantly yielding body, her finger sliding in and out at a furious, relentless pace, her thumbnail flicking and pinching her hardened clit with practiced effortlessness.  In no time at all Eruka went rigid in Medusa's arms, her legs quivering with the force of her orgasm and her pained/pleasured screams dying feebly against Medusa's hand.

"Now get back to work," Medusa muttered after a moment as she dropped Eruka's limp form against the wall, victoriously sliding her damp fingers into her mouth as she sauntered confidently away.  It took Eruka a long while, shuddering and ashamed and strangely sated, to fix herself and leave the alley.

game review, medusa/eruka frog, prinny: can i really be the hero?, soul eater

Previous post Next post
Up