Nov 07, 2011 10:00
A number of months ago, I was running a Buffy the Vampire Slayer RPG game at a con.
This fellow walks in, and starts out by asking me if I have any evil characters to play. I told him, "No, this is a Buffy game, and I prefer not to have characters fighting against one another in my games anyway." He was noticeably disappointed, but stayed to play anyway. I probably should been tipped off by the question about evil characters, but he did pay to get in, so I supposed I owed him a chance.
He spent the rest of the game pontificating about how the events in it "would never happen in real life" (never mind that BtVS is a game that embraces the fantastic anyway - to paraphrase a friend of mine, it's about teenagers saving the world), especially when it would make things difficult for the other characters ("Oh, your character wouldn't ever be able to sneak in there in real life!"). Oddly, he never complained about realism when his character did things like try to cut into a hospital patient's throat (to see what color their blood was). When the other players and I called him on that, he got defensive.
He did get his comeuppance, though. In the climactic fight, he made the mistake of looking into the eyes of the Big Bad with hypnotic powers, and flubbed his roll to escape her gaze. He spent the rest of the combat frozen in place, and had to be saved by the other PCs. Fortunately for him, they were nice enough to let his earlier remarks slide. He apparently still hadn't learned his lesson, however, because just before he left (he was the last one to leave), he bitched to me about how the other players "wasted so much time" and were "so annoying." I listened politely, but then told not to complain about the other players to me. He actually seemed amazed that I wasn't going to commiserate with him (heck, even the friend he'd come with didn't want to commiserate with him on that score).
With any luck, I won't be seeing him at any more of my con events. I can hope. :)