Pretty Game

Jan 27, 2009 02:30

I love this game:

http://6.differences.fizzlebot.com/

FOR GOD'S SAKE IF YOU PLAY IT, DO IT WITH THE MUSIC ON.

I play it every couple weeks since sometime last year.

The art design.  The thin-line balance point of reality vs. surreality over which the game teeters like a seesaw.  The cohesion.  The interactivity.

I believe it is the story of someone on an acid trip walking around a city at night.  A perfect, harmless, and interactive acid trip.  Yet one that does not whitewash reality.

It's that brighter-than-day darkness of nighttime in well-lit inhabited areas abandoned to sleep; the fixtures and structures and cubbyholes we build in our cities and homelands that, during the night, breathe out their makers' secret intentions, their daytime's use done, leaving nothing but the dust of our common experiences.  As if all day, our voices and clamouring shake the dew in the air, and only after midnight is it at last quiet enough that the powder can settle down over the surfaces, and this veneer of the beads of the day's echoes subtly bends the light reflecting off the stop signs and brick facades, and you see their undersides.  Just like our own voices sound different in our own heads; at night you can hear the music of the city from inside the city's head.

The game makes me write spontaneous poetry!

It also makes me want to walk romantically around the city at night with a loved one on my arm, saying nary a word, visiting the corners and places and 2am smokers... but of course in reality it would not be half so romantic, except maybe for four, five staggering moments in as many hours.  Maybe that's what this game is; a crystallization of those moments, captured in a silly game which just so happens to force you to absorb the detail.

Oh... and THE MUSIC.
The music is everything.

Always count the lights, remember that pale apricot is not the same colour as seafoam green, and beware the giraffe.
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