Sculpting Possibility Space

Nov 05, 2006 21:31

"Games and simulations allow us to experience hypothetical situations in fun and intuitive ways. From the designers' perspective we need to architect these "possibility landscapes" which players will later explore. Will discusses some of the informal methods, concepts and tools that he uses to approach this design task....":
Presentation by Will Wright for Accelerating Change IT Conversations.

see also: Game Master in the New Yorker (4 pages)

gaming

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