The success of a LARP is usually measured in its attendance. If 60 people show up to your game on a regular basis, you are successful beyond your wildest dreams. If 30 people show, you're doing really well. If 15 people are your regular attendees, you're not doing half bad. If 6 people come, you might as well pack up and start a table top game
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To me a good game is where change is the only constant. Where you have both players and storytellers willing to take risks with plots and character backgrounds. Where you have that feeling that your little vampire/mage/lost/whatever world can and will turn upside down if you aren't there to plot and plan and protect yourself. Like when there was the constant in-fighting with the Toreador clan, and we changed Primogen like a whore changing underwear. Or when (as a more personal plot) Daphne decided to diablerize Candice in order to reclaim her precious blood from a horrible mistake (never embrace the hooker), and the slippery slope of loosing humanity that got her there.
So I kinda rambled a bit, and I may have not made my point very well... and maybe no one wants to listen to it since I haven't played in a while, but I'll be opinionated anyways. :-) It's part of my charm, you see.
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