End Game Wrap-Up

Oct 19, 2009 13:55

So, feedback?

I think the game could've done, honestly, with one more cultist and/or the serial killer or monster. I didn't put them in because I was concerned that with so few players and having at least three deaths a night (Cultists, Serial Killer/Monster, and a Vigilante) that the game would go too quick (i.e. lynching plus three deaths brings game to eleven players on Day 2, lynching plus two or three deaths, brings it down to seven on Day 3).

However, that didn't stop the game from being fast, just fast in the opposite direction. An additional cultist may have drawn it out and made it more difficult for the villagers to win (i.e. they lose the Bodyguard, then the Vigilante). Hell, not having a cultist die and the Bodyguard getting lucky on the first night would've made things a lot easier.

theweaselking wrote, "...Not knowing the roles and numbers in advance, with reveals happening only on death, would make for a better game. As in, we don't know *which* roles are in or how many." and that might be true. I think posting which roles are in the game but not the numbers might be interesting, with the moderator continuing the game as long as necessary. Even restricting the knowledge of how many of a particular special there are would weaken the All-Special-Reveal strategy (because if two people come out as Seer, and both are Seer, and you lynch one, then the other, well, you've just screwed up your Seers).

There have been complaints about whether it's a logic game or a RPG and what is more fun. I don't think there's anything that can really be done about that although I'm open to suggestions.

What do people think?

october '09 game

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