A few interesting links:
Forgeworld's new releases, the classic land raider and a new Dark Eldar vehicle:
Proteus and Tantalus. How is that dollar doing against the pound anyway...
Vincent Baker on why game designers can learn things from playing bad games:
You Should Play Bad Games. Even Monopoly!
He said something very cool about Monopoly in
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Four hour slots is the norm here, and in Christchurch, so that's super familiar to me. Since getting into indie games, I've come to terms with the idea of Wellington's short three hour slots. Although a couple of games at Day of Games did seem a bit rushed.
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