A few interesting links:
Forgeworld's new releases, the classic land raider and a new Dark Eldar vehicle:
Proteus and Tantalus. How is that dollar doing against the pound anyway...
Vincent Baker on why game designers can learn things from playing bad games:
You Should Play Bad Games. Even Monopoly!
He said something very cool about Monopoly in that session, for instance: when good things happen to you in that game, they happen on someone else's turn. I've played a certain number of, like, mutually competitive solitaire games recently - Dominion, Race for the Galaxy - and I abandoned a cool game of my own a couple of years ago because nobody cared about anybody else's turns - but come to be told, frickin Monopoly solved that problem.
Fortunately, I think I've played Settlers enough to be able to draw lessons without further play...
I was going to try to see Hypernova on Friday, but the gig was in an annoying location (The Troubadour on the other side of West Hollywood) and I wasn't feeling like making the trek and putting up with support acts and all the bullshit waiting, but I downloaded their new EP,
Exit Strategy. It's good.
Semi-local gaming luminary, Paul Tevis, has instituted a regular posting theme about a topic close to my heart,
Wine Wednesdays. He's already written posts about whites, mostly highlighting California wines, and he'll be moving to reds shortly.
A review of Hollowpoint. I started to re-read with a view to making a QRF for Nerdly Beach Party next weekend, but haven't progressed very far yet.
In WTF news,
here's a visualisation of the con schedule for Big Bad Con in October. 8 hour games of FATE or DRYH? Those San Franciscans are crazy!