In which the new companions are introduced

Dec 19, 2006 18:27

So now we are a group of six adventurers.  All of us are new to this kind of thing, and no doubt have our own reasons for undertaking such a perilous path.

At this point I suppose I should make it clear who they are and what they do (to the best of my knowledge):

Thymhe - Dyari thaumaturgist.  Definitely NOT a necromancer, despite what the farmboy seems to think.  Shows minor signs of megalomania, no doubt to be expected for one of his race.  However he did heal me in Norek, so I will not condemn him outright for being of the less trustworthy ilar kind.

Karlos - human thief, with a dollop or two of lugroki in his ancestry if I’m not mistaken.  Nimble fingered and a valuable companion.  A bit of a whiner though.

Eldith - human harper.  Although craven by nature, apparently he decided he was sick of the old songs and wants to write his own.  Which means he has to get into trouble with people like the rest of us.

Daeaema - human cleric of Eissa.  I don’t know much about her as yet.  She seems devout, and adept at healing.  However she does not seem to carry a weapon so I am not sure how she will fare should trouble arise.

Tremorian Cornfield - human farm boy with a big sword.  Apparently good at using it.  Also incredibly gullible and easily led astray by unsavoury influences (Thymhe and Eldith).  Said unsavoury influences have decided that he is destined to be a king, and are thus positioning themselves to be valued advisers and chroniclers when that time comes.  Tremorian decided to become an adventurer because he believes that he has a ‘destiny’, and everyone in his village contributed money or adventuring gear to help him on his way.  I can see that I’ll get sick of this village very quickly.

thymhe, karlos, dareama, eldith, tremorian

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