Not f-locked for once. Because hey, nothing personal here.

May 06, 2009 20:50

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So I started playing FFXII yesterday, and about five minutes into it, I remembered why I hate Final Fantasy games--the battle systems SUCK.

I understand turn-based fighting. It's not my favourite thing, but I understand it and the reasoning behind it and I can deal. I also understand not being able to spam a target with the same move and ( Read more... )

blah blah blah, geekiness liek woah, what a slacker, no srsly., how troublesome, augh!, annoying, not cool at all, updating from work, fer serious, video games, gaming, i miss d&d so much, common sense should be ordered in bulk, i r a gamer, ffxii

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numisma May 7 2009, 16:17:02 UTC
Well, the computer can cheat you pretty badly no matter the battle style. With turn-style, good strategy takes the computer's possible asshattery into account - for example, I try to keep one or two people as healers and one or two as attackers, and maybe someone doing support magic/skills. That way if the computer IS an asshat, I protected myself, and if it's not, then it wasn't too much of a waste. But I'm used to games like Golden Sun, where you have lots of djinn to use for summoning and lots of psynergy spells per character and there's... just no way that game could work if it were partly automated. The 28/72 djinn in the two GS games are way too unique (some heal, some attack, some give elemental resistance, some buff your stats, some reduce the enemies' stats, some make the enemy lose its turn, etc.) and everyone's equipped with up to seven/nine of those. There's just no way. Not without selecting everyone's actions each time. So I guess with this example you can at least see better how it appeals to me. I liek me some customizing durr hurr. XD;

I've only read the manga for those two Tales games, but I do at least have an idea what you're talking about, re: which characters. Is the general battle style the same from Tales game to Tales game?

Haha, I know the feeling. orz indeed.

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for_money_honey May 8 2009, 18:24:29 UTC
Yeah, that's true. I guess I just feel like, if I have control over how many times and how fast I can hit a thing, I'll do better. Or I just like hitting things. One of the two. Or both. XD The turn-based style that I find hard is like what you see in Fire Emblem or La Pucelle, where you have LOTS of characters to keep track of over a proportionally larger area. When it's turn-based and there's just the three or four characters you have to juggle, I don't mind that so much. Like Baiten Kaitos! <3 Though THAT has that whole "cards" mess, lol.

I have the first Golden Sun game! I loved it but never beat it. Hee, might have to dig that one up and start over after I beat FFXII and Tales of Symphonia.

As far as I know, it's pretty standard, but I've only played Tales of the Abyss and Tales of Symphonia.

I do the same thing with books. D: I already have ZERO SHELF SPACE and PILES of books on the floor beside my shelves and on my dresser but I can't stop buying more, augh. ^^;;; ...Bibliophile? Moi? ...YeahokayItotallyam. <33

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