Mar 31, 2008 22:50
So, today I finished going over the Steampunk Musha d20 RPG. Because of the Open Game License, we had the chance to use some really good Asian-flavor content that needed to be adapted to the setting, so over the past two weeks, I've been adding details, flavor text, and generally converting mechanics to the Rosuto-Shima setting. Being back in that world has been a lot of fun, and I hope that the d20 crowd will like it when it comes out as an e-book. It's nice that some companies, like Paizo, are committed to sticking around in 3.5, as it keeps the market open for those of us who started working on a major d20 product before 4e was announced.
From what I understand from Rick Hershey (the brains behind this operation), the Player Guide will be coming out as an e-book, followed by the GM's guide, which will have more pclasses and more detailed setting information. We also worked on a bestiary at one point, so I'm sure that will be incorporated somewhere. It's exciting to see this content, which was on-again, off-again when we heard the 4e announcement, *finally* coming together as an actual game. Once I've got some release information, I'll definitely pass it on, but for now, it's going to the actual *game* editor--rather than the pseudo-editor/main-writer who's patching up the content to make it all feel Rostuo-Shiman. ;)
That's pretty much what I did with my weekend (although I did catch the local high school production of Fiddler on the Roof and finish Vicki Lewis Thompson's first paranormal romance novel, so it wasn't all work). Now I've got a short story outline to write, an adventure that was just recently requested with a fast turn around, and maybe some actual work on that novel I keep talking about...
steampunk musha,
4e,
rick hershey