The Kraken was a whole lot of fun. That bit more relaxed than the standard three-day sprint of a con, rather cosy in size, but with plenty of stuff going on. For now I'm just going to comment on some of the games I played: doubtless I'll miss some, or want to comment more broadly, so I'll probably revisit later (still).
Last night I was looking from some FATE 3.0 material (SotC and Diaspora). As interesting as it looks (and on the basis of one whole session of any sort of actual play, plays), I can't be struck with some familiar recurrent themes in the writing of "indie" roleplaying games. If one were writing a set of tags for them, surely one'd have to include
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