Player Information:
Name or Handle: Vivi
LJ:Er… I don’t have a personal one… is this going to be a problem?
Email: voluntaryvictims@hotmail.com
AIM/ MSN / Plurk name: AIM voluntaryvictims
Any current characters here?: nope!
Character Information:
Character Name: Samara
Age: Nearly 1000 years old
Canon: Mass Effect 2
Appearance: Samara is a bipedal alien,
Asari to be exact, with physique similar to a female human. The biggest difference between the two species, appearance wise, is her light blue skin and her multiple short head tentacles. Well, there’s also the changing of her eyes. Whenever an Asari links minds with another being their eyes turn completely black and when Samara meditates her eyes glow white.
Although she is well past a prime age in human years she’s quite the looker. She shows none of the usual human signs of old age. Only a couple freckles can be found on her skin because she is a pureblooded Asari.
As for her clothing I’ll just quote her dead daughter and flat out say it’s a “horrible uniform”: a skintight cat suit, with a plunging V-neck that doesn’t stop for a couple inches below her cleavage. She has two variations of it, red or black. Might possibly be made with some shiny durable material, but that’s an assumption considering her outfit has never ripped or malfunctioned during the game. Sure, it has shoulder pads and a place to strap her guns on her back but I swear it is all for the looks.
Personality:
For those not familiar with the Mass Effect universe, you’d think Samara is just the exotic alien crewmember shrouded in mystery because she rarely talks and carries herself in a regal manner. (Unless you bring up something she is opposed to then she’ll stand on her ‘soapbox’ and lecture about justice.) But, surprise! There’s more to her that meets the eye.
Samara didn’t always harbor a strong sense of justice as well as right and wrong, but it is first made example of after she refused to give slaves over to the Collectors back when she was as a mercenary. This resulted in the slaughtering of her cohorts only after they refused to turn around and abort the transaction. When speaking of the past, Samara will admit she did participate in ”questionable practices- but never anything patently unjust” during much of her maiden years, but the slave trade was crossing the line. She then returned the slaves to the citadel, giving them what little she could that belonged to the fallen mercenaries and lectured them about “the virtues of strength and defending one self.” After this episode she decided to quit her wild but dangerous lifestyle and sought stability. Despite these attempts to find peace and balance in her life, this wouldn’t be her last quest for justice.
Many years later, even after she starts a family, Samara decides to take up the life of an Asari
Justicar: a warrior monk of sorts comparable to humanities samurai or errant knights. Not because she necessarily wanted to, but because she had to, in order to kill her
Ardat-Yakshi daughter
Morinth, who proved her addiction to killing by going on the run. Samara felt the need to take responsibility for Morinth’s actions not only because of the heinous crimes she was committing, but because, simply, Morinth was her daughter. To become one, the Asari interested must first take up a new life and discard her old one, this includes giving up any current family and children, or futures ones at that. By doing so she displays her dedication to the Justicar code through her willingness to sacrifice worldly possessions, aside from a few weapons. As a result of completing her training, Samara not only confirms her loyalty to the Justicar code, but her readiness to sacrifice not only her daughter’s life, but also her life, if necessary, in attempts to kill her.
During her 400-year goose chase she makes sure to right other wrongs along the way, including an attempt to execute the Turian Spectre Nihlus. Although his title as a Spectre allowed him to operate outside the laws of the citadel council, she witnessed him kill in an unarmed civilian and that was against the Justicar code. He had to be killed because the code of the Justicar is law and is held above other laws. (Though she is unable to and he gets away) In another situation she had to be taken into custody by the authorities on Illium. While it did hinder her mission, the code allowed this to happen for one day. (Note: although the Justicar code is above all other laws in Asari space, it still deals with a need to respect other laws in place. This is why should could be taken into custody for a day.) Once that day is up if she was not released she would have no choice but to use whatever means necessary in order to break free and continue on with her mission. But Samara’s not reckless. Just like Nihlus used her code against her to get away, she uses the people and situations around her in a way that coincide with the teaching of the code in order to avoid a worst-case scenario. She manages to convince Commander Shepard to obtain the name of the ship that Morinth left and, in return, would swear and oath pledging to assist Shepard in fighting the Reapers.
Though, she will admit, she does enjoy the excitement of a challenging battle. Going back to her fight with Nihlus, she states their battle was “exhilarating” probably because she ended up playing cat and mouse with him in the wilderness for two weeks. Though, she has no interest in unnecessary bloodshed and isn't a cold blooded killer. This can be seen with the deal she strikes with Shepard on Illium, by doing so she prevented the loss of many lives. However, when she is compelled to take action upon others she makes sure to remember all she has slain.
When it comes to relationships, friendly or romantic, Samara tends to guard her heart and has trouble letting others in or even feeding her curiosity of others. In her defense she states “When you live by a code that compels you to harsh action, you learn the dangers of curiosity. If I must kill a man because he has done wrong do I really wish to know he is a devoted father?” While she encourages petty chatter such as the questions Shepard asks about Justicars, she finds personal matters or issues a topic better left to oneself. She even comments Miranda saying, ”she carries many burdens but doesn’t share them - as it should be.” But Samara eventually opens up to Shepard, and Shepard alone, especially after she admits she needs her help in defeating Morinth once and for all stating ”I must ask of your help, that is not easy for me.”
While Samara is an incredibly strong willed woman trying her best not to rely on anyone but herself so she may not possibly bring shame to the Justicars, sometimes even she falters and displays her need for emotional support. When or if Commander Shepard decides to pursue a romantic relationship with Samara she almost gives in to his/her advances, but only if Shepard shows emotional interest. (When claiming they could just have casual sex, Samara is uninterested.) Eventually, her self restraint kicks in after earlier claiming “I know my wants and my desires” and prevents sharing a kiss whispering ”In another life, another time.” She then leaves the room and Commander Shepard: her temptation. This shows that she is ‘human’ in nature (I suppose might be a way to phrase it) and that she has emotional need and desires, it also shows her practicality. The past 400 years of her life had been consumed by hunting down and killing Morinth. Once Morinth was dead that burden was finally lifted from her shoulders. But now, a time of mourning had started for her daughter. (Or so I assume) If not, then it is the fact that she knows, as a Justicar, her relationship with another individual will not result in a stable fruitful family. As soon as Shepards mission is done she is aware she will have to leave and continue bringing the wicked to justice. Therefore, a stable relationship is impossible at the time.
Background:HI, I’m lazy and don’t like reinventing the wheel.
So if it ain’t broke, don’t fix it.
So here’s her wiki pageEr… I’d link the events to ME1 & 2 but you’ve had many applicants that have provided that already so… … …
Canon point: This Samara is taken from after the events of Mass Effect 2. She has killed her daughter, Morinth, and helped save the universe by aiding Shepard. However, I am going to assume the terms of the oath expired and she has left Shepard's crew. Though, this does mean she is not prepared to help her if she is in need of assistance.
I would like to take her from this point in the game because of obvious character personality development and assumed association with more characters in the Mass Effect universe. And it would be interesting to see if she tries to kill everyone because she will be solely following the code and not Shepard. (cept I bet that will be long lived)
Special Abilities: Samara’s main powers in game are:
Throw/
Pull: The equivalent to Force wave, pull/push/ throw, jump/leap, levitation/ flight… you get the picture? (if not I can provide actual ones…)
Reave: The equal to Force Drain/ Force Slow
However, she has been seen in cut-scenes using the powers:
Barrier: Force Barrier
So it’s safe to say she’s force sensitive…
This isn’t a formal ‘power’ but Asari inherently have the power to link minds with a single individual. This is equal to Force Telepathy and must occur a short distance away from the individual. However, individuals with a strong mind can reject these mental intrusions. (of course)
Sect: Civilian
Job:Vagabond
er… does a vigilante count? Monastic warrior?
I guess if she is ever put up for odd jobs she’s good at eliminating people herself and can pilot aircrafts. (she has done so in her maiden years)
But really, I guess Vagabond…
First Person:
[A blue skinned figure, humanoid in shape but alien once reaching the multiple tentacles placed upon her head, appears on your data-pad. Lucky for her, she did not have the misfortune of awaking completely nude. In fact, a terrible orange jumpsuit covered the ‘assets’ of her body better than her original uniform.
She does not say anything but waits, expecting to be spoken to and that, perhaps, the datapad had been placed there so she might view a pre-recorded message. After a long pause, realizing that was not the data-pads purpose, she speaks.]
I am Samara, a servant of the Justicar code. If I find injustice here I will have no choice but to act upon the code.
[She then turns her head to one side and then the other as if looking over her surroundings.]
I feel my body has been handled fairly however, my few possessions, the clothes on my back and the arms I carry, are nowhere to be found.
[Her eyes return to the data pad piercing through with conviction even though she was unsure anyone could see her on the other end of the frequency.]
Where are they?
[Despite being left somewhat vulnerable and quite ill informed her voice maintained a tranquil tone. By the way she carried herself you could assume this was not the first time she’d been taken by surprise. Which also meant that if she did not receive any response soon violence would ensue.]
Third Person:
Her opponent refused to give up living.
Every step forward the Justicar took the Asari scooted back, attempting to maintain the distance between to two. Her efforts were in vain. Samara was soon looming over her, her right arm outstretch and gripping the Asari’s throat. A gag escaped her mouth. From the blue glow engulfing Samara’s body it was obvious the next blow would be fatal. She looks up, meeting Samara’s eyes, her mother’s eyes.
For Shepard the moment before Morinth’s death only lasted a second, but for Samara, it seemed much longer than that. Samara was looking at the splitting image of herself, a self she had placed all her future hopes and dreams. Morinth was her legacy and just about all she had to account for in life. Now, she was going to destroy it. It, being the monster her daughter had become. A monster obsessed with killing to obtain power. A monster addicted to destroying the minds of the innocent and naïve in order to gain more knowledge. A monster Samara had to take responsibility for not only as a Justicar but also as her mother.
Morinth’s eyes did not close, despite knowing what was to follow. She continued to stare at her mother in defiance and refused to show weakness.
The moment of reflection was over and Samara’s eyelids lowered. The beginning of Morinth’s end had arrived. She recites a farewell prayer to her daughter, “Find peace in the embrace of the goddess.” Her eyes snap open and her fist collides with Morinths head with bone shattering force. There is a snap, followed by an unpleasant splat. Then, there is silence.
Slowly she rises from her hunched over position, sidestepping away from the corpse. Her eyes are still pinned upon it: upon her dead hopes, upon her dead dreams, upon her dead daughter. Adverting her gaze she looks up towards the cracked windows, but still refuses to look at Shepard. The dim lights of the apartment reflect off the saline tears that wish to escape her eyes. Blinking once, then twice, then a third time she prevents them from running down her face.
“I am ready to leave this place and get on with my life.”
Anything Else: Samara can use light firearms as well as her biotic force powers.
I bet you’re wondering what this “code” exactly is. Well it contains 5000 sutras and she manages only to list a couple. So uh… I just have to wing things a lot. Seriously, it’s like the Jedi code. Perhaps more extreme because she sees thing in Black and White, there are no shades of grey. (which could land herself fighting a bunch of people. However, she'll probably swear another Oath to Shepard since she seems to be taking down a impossible-to-beat foe and that will hinder her from striking down every injustice she sees.)
Rooming with a fellow Mass Effect 2 character would be great. If not then she won’t go tearing up the place devastated.
I swear I’ve read all the rules/faq and whatnot and still don’t see codeword to put in here. So I’m just not going to do it.