Mar 18, 2011 04:32
- She doesn't really have any supernatural powers, so there's not much in the way of anything unusual I'd need to know about. (She's technically immortal, but the way it functions renders it a bit of a moot point here; she might be back up a little quicker than usual for deaths in the Manor, and she won't get scars, but that's about it.)
-There is ONE PERMISSIONS THING. She's known to be able to play disguise and trickery well enough to pass for just about anyone; in canon she spends the better part of a year replacing Conan's school's male doctor. It's not a supernatural ability unless you count some of the series handwaves about mimicking voices accurately, height, and such. If it comes up and she gets it in her head that she'd be able to gain something by doing so:
Is she allowed to mimic your character?
(What she'd do with it is going to depend entirely on situation and how well she likes your character/how annoying she finds them, and what she's trying to do at the time, so it's a little hard to predict. Obv. some things she just can't pull off no matter how good she is, or there'd be pretty glaring tells that it's not actually them... she's not likely to pull off, say, Piccolo. She's good at playing things off and improv, but can be tripped up by things she has no way of knowing about, as well, and supernatural senses will catch that it's not them.)
My usual allowances apply - I'm alright with just about anything, although things like "killing" her I'll request forewarning on if it's not obvious what's happening, and she may or may not sit still or let you get away with whatever. She's very skilled in a fight, fights very dirty, and has a couple guns (ammunition limited as usual) and an assortment of knives and such, but when it comes to going up against people with powers, she's basically a "badass normal". I'm alright with her getting injured/maimed/etc. over the course of threads, although I do reserve the right to request an "out" if something will render her unplayable (unlikely) or end up destroying some major plans I'd had.
Oh, and beware of flirting with her: She'll probably flirt back, but there's no telling what she'll actually do with it.
- IF YOUR CHARACTER HAS SUPERNATURAL SENSES:
Any sense of aura or ability to see such will probably pick up on her as a ball of smoke and mirrors - dark, mercurial, shifting, and with equal potential to be kind or malicious; she does lean more on the cynical, bitter, and often vicious side. She has a lot of self control, a pretty strong will, and a very strong spirit with a lot of presence. Feel free to interpret all of this as you see fit for how things work for your character, or ask questions here about specifics.
Empathy would get about the same unclear and shifting sense; her surface mood is usually fairly even and apathetic, with a pretty intense bunch of undertows underneath it.
A telepath would find her mind very guarded - she doesn't have any special shielding, but is fairly good at keeping her thoughts in order and very self-aware; you might have to dig to hit any details below her surface thoughts, which're likely to be fairly focused on what's going on, with occasional random meanders that may not relate to anything. If she knows you're a telepath, she's liable to mentally focus on annoying and repetitive songs, recite Shakespeare, and otherwise flip the mental bird to your listening-in at random or whenever she thinks you might be paying too much attention.
For the DN people with Shinigami eyes? Her name is absent, and she has no lifespan. (Part of this is the idea that she's a bit older than anyone has a clue and Not Exactly Normal, part of this is MUN-fudge since I have no farking clue what her real name would be. Also, she's immortal, so have fun with that "lifespan" thing.)
If you can see or sense magic, then there's definitely something up with her; it's fairly powerful, but very subtle and somewhat suppressed - it might be easy to miss.
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