So
Joe sent the Thursday Night crew's mailing list links to four posts on
Jonathan Tweet's blog on Gleemax. There was one on the storied tradition of gaming group in-jokes, and a pair that revealed to me the influence of Doctor Strange on early D&D art.
One in particular, a synecdoche illustrating how novel D&D's appropriation of myth and
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There were a couple of "why do I have to deal with this?" moments, the crowning glory of which was the tedious rolling the game's single included d8 twelve times one turn and fourteen times the next while my Raiders tried to damage the Galactica on 8s. It seems like the designers should have anticipated that situation and included a chart to (1) speed things along (a fistful of dice would also work for this purpose), (2) keep the randomness in check. Sure, I rolled about the mean number of hits (I only I could hit the Galactica three and a quarter times!), but the potential for wackiness was huge, and seemed kind of out of place.
How'd your games go?
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Game two was an absolute disaster. For the first 4 hours, literally nothing happened, then 3 Cylons sitting in a row revealed themselves for no reason except boredom and slaughtered us in under 10 minutes. Everyone left bored, miserable, and grumpy, and my wife rated it as the worst boardgame she'd ever played.
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I repeat, that sounds pretty miserable.
I mean, I'm not going to go out of my way to play BSG again, but that's more because I'd rather be role-playing than because I thought it was bad.
I wish I could find the link to the bad report I read on BSG -- I'd love for you to compare your memory with that guy's notes. It was by some current (or former?) WotC or maybe Atlas games employee. I'll keep searching.
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- G1, in my opinion, was best suited for a commando-style mission rather than an all-out brawl. Indeed in a standing battle without fudged dice, the giants should have a better than equal chance of defeating PCs who charge down the hall will a view of engaging in a brawl. Further to this it was possible, through stealth, to actually march all the way to the giant's treasure room with no encounters if one took the right path.
- Also, the character level was 8th-12th. The only reason why the giants were killable was because the PCs were superheroes.
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So during the composition of this response, I figured out that he's on livejournal: wanton-heat-jet
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