Unbeknownst to me until I logged on Sunday, the server had unlocked Splitting Heirs at the last conquest tally. So we went about regular Sunday events and I got some dinner and stuff, when it came about that we'd give them a try. I was hesitant at first, because I didn't want to change nations, but I remembered how fun the Castle Oztroja [S] Op
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No one dots or does any damage to it other than when its called for. But with 5-6 BLMs honesty, you can probably manage with out a skillchain. The idea is just to keep it out of its shell for as much of the fight as possible. So, we kited until MP was ok, stopped it, skillchained and nuked. If it was still in shell, we nuked it until it came back out and then kited whilst everyone recovered. Sometimes it goes in and out of its shell more than once but as long as it ends up out, then you're fine.
The reason you don't want dots/random melee on it whilst kiting is so that it doesn't go back into the shell before the BLMs are ready.
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Pick a BLM to call a timed nuke when the turtle is out of it's shell. When the nukes land, it will likely go into it's shell. If it doesn't, just time nuke again. Whenever it does go in it's shell, have 2 SAMs ready to make Distortion or Darkness and have all the BLMs Magic Burst on that to force him out of it's shell. Once back out, PLDs (or the BLM w/ hate) kite while everyone rests MP ... then repeat again from the top.
A couple important things to note are to have RDMs all try and silence it once it goes into it's shell... and to just make sure you never get into a situation where it's in the shell and the BLMs are out of MP.
If it helps, I think our specific setup was as follows:
PLD, PLD, WHM, RDM, SAM1, SAM2
BLM x4, RDM, COR
BLM x4, RDM, COR
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