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Oct 19, 2008 21:48



EVENTS

⌂EVENT 1 [9 Nov 2008]
You wake in a large, comfortable bed, wondering where you are and what the device on your wrist is. Upon trying to use your powers, you find yourself a little lightheaded, and surely shocked that they either don't work or aren't half as effective as they should be. Before long, the device on your wrist crackles to life and you are welcomed to the House by what is pressumably the head of the staff of the House. ENTRY
⌂EVENT 2 [16 Nov 2008]
This morning the water in the bathrooms in the House stopped working. Rooms in the House were also rearranged. The staff apologised and are trying to fix this as quickly as possible. ENTRY
⌂EVENT 3 [22 Nov 2008]
Some time today, the food in the House was replaced by a large supply of crackers. The garden has become rather overgrown as well and staff suggest you don't go outside until it is fixed. There was also an infestation of rabbits, which the staff are pefectly happy for you to take care of on your own. ENTRY
⌂EVENT 4 [30 Nov 2008]
Overnight the House has become overrun by a humid jungle. A number of the plants and insects that have taken over the rooms and corridors are poisonous and House staff warned that being stung by these could make you sick for a number of days. ENTRY 1 2
⌂EVENT 5 [13 Dec 2008]
The House had become the victim of a haunting by a group of ghosts. You have been advised that the ghosts may cause trouble around the House, including stealing and breaking items and furniture. Rooms in the House were also rearranged again. ENTRY
⌂EVENT 6 [21 Dec 2008]
This week, Christmas has visited the House! There is snow everywhere, seemingly falling from the ceiling, a cold tundra taking over. There are also a number of large trees to be found and the House has been decorated with festive decorations. The Staff promise a number of events and the arrival of requested items. ENTRY
⌂EVENT 7 [28 Dec 2008]
This morning the computer devices on your wrist started to malfunction; the map is no longer displaying correctly and the universal translator is not working. Some of the food from the parties last week has also has a strange effect on some House mates and you may find yourself reduced to a child. ENTRY
⌂EVENT 8 [3 Jan 2009]
Overnight it started to rain in the House, and due to the exits being sealed, the first floor has been flooded. By mid-week the flood water has risen to the second floor and all House mates have been advised to move to a room on the third floor. ENTRY 1 2
⌂EVENT 9 [11 Jan 2009]
Due to the flooding last week, the electricity and the heating are malfunctioning. There is no lighting, no hot water and no heating. There is also only a supply of tinned pickled foods and eggs as all the other food was lost. ENTRY
⌂EVENT 10 [17 Jan 2009]
The computer devices on your wrist have malfunctioned once again. The devices have paired up and House-mates will not be able to go further than 20 feet from the device linked with their own without being administered a shock. ENTRY
⌂EVENT 11 [25 Jan 2009]
Waking up, you find the device on your wrist is no longer working. There is no announcement from the staff and the map screen won't show up either. It seems to only be capable of voice recordings. Those with powers will be surprised to find that they can use them as normal again. ENTRY
⌂EVENT 12 [2 Feb 2009]
All of the functions of the wrist device are working again. However, as of this morning, the house mates who took part in the invasion of the basement, and their roommates, will find themselves unable to leave their room this week. Those who were not involved are free to move around as usual. ENTRY
⌂EVENT 13 [8 Feb 2009]
The imprisoned house mates are now free again. With Valentine's approaching at the end of this week, the staff have promised to bring love to the house. This week, you will find yourself completely smitten with the first person you see eye-to-eye with. ENTRY
⌂EVENT 14 [14 Feb 2009]
Waking up on Valentine's Day, house mates will find that any feelings they developed last week have gone. However, some house mates may wake this morning as a different gender than what they went to sleep as. Because the staff did not expect this, clothes have not been supplied and will have to be borrowed from fellow house mates. ENTRY
⌂EVENT 15 [22 Feb 2009]
House mates that found themselves the opposite gender, were successfully returned to normal this morning. However, the house is now floating 40,000 feet above ground level and as such there will be no water, heating or electricty and a ration on food. The wrist devices have also been disrupted by the altitude and some functions may be fualty. ENTRY
⌂EVENT 16 [2 MAR 2009]
The House returned to the ground and all amenities are once again fully functional and food is no longer rationed. The wrist devices are still proving to be a little faulty, however. ENTRY
⌂EVENT 17 [7 Mar 2009]
After a week with no problems in the House, zombies have invaded the building. Being injured by the creatures will not turn you into one, but will leave an incredibly painful, infected wound. The announcement was almost completely drowned out by static, so it is unclear what has happened to the staff of the House. ENTRY
⌂EVENT 18 [21 Mar 2009]
You wake in your bed much like you did the day you arrived. Your injuries are healed and even the dead from last week have come back to life, though they seem to have no memory of dying. All damage to the House has also been repaired though the announcement is a lot like the welcome announcement from week one. ENTRY
⌂EVENT 19 [30 Mar 2009]
This morning a number of strange things have occured in the House. Items of clothing and possesions have begun to go missing, doors have been slamming on people, the staircases have begun to move while people are on them and the entire second floor moved to the first floor. Many other incidents have been occuring and the staff advise that people are on their guard at all times. ENTRY
⌂EVENT 20 [6 Apr 2009]
Some housemates this morning were turned into children again. Housemates that remained their normals selves will have to take care of the children. The wrist device has also been malfunctioning again and the universal translator may not be fully functional. ENTRY
⌂EVENT 21 [12 Apr 2009]
For this week, the House has paired up people and has given each pair an artificial baby. It would seem it is intended to see how well you can adapt and push aside problems to deal with something completely dependant on you; or to test couples. ENTRY
⌂EVENT 22 [19 Apr 2009]
This week, housemates find themselves unable to tell a lie. The staff has suggested to take this opportunity to admit things you wouldn't otherwise and get some issues resolved. ENTRY
⌂EVENT 23 [2 May 2009]
This morning, the House has been transformed into a school. Some of the Housemates have been assigned teacher duties while the rest are to be students. There is a strict set of rules and there are to be exams at the end of the second week of classes. ENTRIES
⌂EVENT 24 [18 May 2009]
Housemates who broke school rules or failed more than three of their final exams are acting strangely this week; walking around aimlessly talking to themselves, walking into walls, fighting invisible enemies. The staff have promised to try and fix this problem as soon as possible. As summertime has arrived, housemates have also been supplied with a new set of seasonal clothing. ENTRY
⌂EVENT 25 [24 May 2009]
This morning, incredibly out of season snow has caused a lot of problems in the House. Staff have warned that the heating has broken down and that due to the sudden weather, they're not able to supply extra blankets. Housemates have also been warned that further weather problems may occur throughout the week. ENTRY
⌂EVENT 26 [13 June 2009]
Gravity in the House has gona haywire. This week Housemates may find themselves, and the furniture in the House floating for a while during times of zero gravity only to be dropped back down as gravity is restored to normal. ENTRY
⌂EVENT 27 [21 June 2009]
To celebrate the Summer Solstice, the grounds of the House have been decorated and huge marqees set up. Each Housemate received a set of formal summer clothing for the week long party where music, food and drink are promised. ENTRY
⌂EVENT 28 [29 June 2009]
This week, rather unfortunately, the House has vanished completely leaving Housemates outside in the grounds in the blazing sun. The only source of shade and possible resources is the woods at the back of the House, and they're not entirely safe. ENTRY
⌂EVENT 29 [5 July 2009]
For the first few days, Housemates found themselves back in their own worlds, no tricks at all. After being brought back to the House, Housemates had to face a barrage of foes from everyone's world. ENTRIES
⌂EVENT 30 [12 July 2009]
Another malfunction with the wrist devices has meant that Housemates have been paired up once more. This time, with the devices somehow moved to left ring fingers, the pair ups are more like marriage pairs. Housemates have been advised to stay in contact with one another at all times and to remain pleasant to their partner. ENTRY
⌂EVENT 31 [26 July 2009]
Once again, the House is doing strange things to its residents. This time, everyone seems to be saying the opposite of what they mean. Staff have ensured that this will be fix as quickly as possible. ENTRY
⌂EVENT 32 [9 August 2009]
Furthering the opposite problems, Housemates may find themselves acting completely different from normal this week and not being able to help themselves. The staff promise they are trying their hardest to fix all problems. ENTRY
⌂EVENT 33 [16 August 2009]
For a fun week wth a difference from all the previous, tiring weeks, each and every Housemate has become either a hero, villain or civilian and given a task to complete. Heroes and villains have even been given superpowers! ENTRY
⌂EVENT 34 [14 September 2009]
This week, a strange kid appeared in the House. Smart Housemates may quickly realise that he is the personification of the House and is causing as much trouble as possible. There was no announcement from the staff this week, but instead a short post from the boy. ENTRY
⌂EVENT 35 [24 September 2009]
The House and Housemates this week find themselves affected by Biblical plagues. For eleven days, Housemates are faced with invasions of animals, diseases, destructive weather, perptual darkness and even death. ENTRY
⌂EVENT 36 [24 September 2009]
The House and Housemates this week find themselves affected by Biblical plagues. For eleven days, Housemates are faced with invasions of animals, diseases, destructive weather, perptual darkness and even death. ENTRY
⌂EVENT 37 [10 October 2009]
The noises that come from the wrist deviced at the beginning of this event are not the normal ones and instead housemates may here strange voices. The House has changed inside and out, the walls peeling and crumbling, lights flickering; and strange monsters and ghosts roaming through the hallways, some looking to cause houmates a lot of pain. ENTRY
⌂EVENT 38 [26 October 2009]
The House has been decorated with a spooky theme and the lounge has been tranformed into a banquet and dance hall for a Halloween party! ENTRY
⌂EVENT 39 [8 November 2009]
Some characters waking up at the start of this event may notice their body feels different. This is because some of the Housemates have sprouted new - animal - body parts, be it ears, tails, paws, snouts, horns; anything at all! ENTRY

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Characters involved: Characters that will be involved in the plot/storyline.
Summary: A summary of what will take part during this plot/storyline.Mods will check over the plot and will either accept it or ask you to make changes. We will never ask you to make big changes to your plots and the reason we ask you to apply for plots is so that mods can keep track of plots and decide which ones will have a big effect on the House.

Alternatively, you can simply drop your event ideas here.

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