Books 1-10. Books 11-20. Books 21-30. Books 31-40.41.
Jade Tiger by Jenn Reese.
42.
Norse Code by Greg van Eekhout.
43.
A Peculiar Imbalance: The Fall and Rise of Racial Equality in Early Minnesota by William D. Green.
44.
The Carpet Makers by Andreas Eschbach, translated by Doryl Jensen.
45.
The Latehomecomer: A Hmong Family Memoir by Kao Kalia Yang.
46.
Sleeper: Season One by Ed Brubaker and Sean Phillips.
47.
Scott Pilgrim's Precious Little Life, Scott Pilgrim Vs. the World, and Scott Pilgrim & the Infinite Sadness by Bryan Lee O'Malley.
48.
Dungeon: Zenith: Volume Two: The Barbarian Princess and
Dungeon: The Early Years: Volume One: The Night Shirt by Joann Sfar and Lewis Trondheim with Christophe Blain. During the
desert retreat two years ago we all traded books, and Alice told me I should read the first volume of
Dungeon, which I did. She asked me what I thought and I said it was pretty good, to which she replied, "It's better than that." Duly chastened, I resolved to check out more volumes within the next 27 months, which I managed to do thanks to the fortuitous placement of these two volumes on the shelves chez Christopher'n'Gwenda. Dungeon is a parody, at least in part, of the familiar Sword-n-Sorcery role-playing trope of catacombs stacked with monsters and treasure; it treats the dungeon as an ecosystem and a money-making enterprise, complete with a corporate structure run mostly by ducks and dragons and other bird-like beings. Volume Two starts out with a brilliant meta-riff, as a visual aid for an earnings meeting becomes a commentary on Dungeon's somewhat-amateurish-but-self-aware art; it gets goofier from there. I particularly admire the resistance to neat resolutions, here, as well as the commitment to the, um, "logic" of the world-building. Let's say VERY good.