We picked back up the D&D game with our characters apparently forgetting that we wanted to find the lady who might have had a lead for us and instead following a priestess of Chantau (sp?). Our characters were asked to go look into some missing peasants outside the city. One of our guild leaders was an acolyte of Cantau and so there was some minor
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I don't know your feat structure, but if you can shake two loose, I'd consider taking Backstabber (backstab dice go to D8) and the Superior Weapon using feat, which would let you switch up to a d8 for damage. That wouldn't get everything, but it would put you to 2d8+3.
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Especially since the +1 can be absorbed by a magical Rapier.
Another suggestion for overall damage is getting a typed weapon. Frost, etc, have +1 as per normal, and once per day, AFTER YOU HIT, you get to choose to add a d6 of the type. This strikes me as an awesome way to buff up any particular power every two encounters.
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If you want to do that and shake out Quick Draw, that would work too.
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