Happy DOOMsday - today's actually the 20th anniversary of the original game's release. Hard to believe it's been two decades, and even harder to believe it's still going strong.
But it is! So here's to the next twenty years of blasting demons, gibbing zombies and smashing pumpkins into small piles of putrid debris.
Also:
Chocolate Doom released
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I've also been making a few maps for DoomBuilder64. I still have much to learn though.
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I still remember playing E3 on a friend's 386SX-16 laptop (with 4 MiB of SIPP memory, heh), too. The framerate was incredibly low, the (grayscale) screen's viewing angle was very narrow (and the colors would invert if you looked at it from an angle), but it was fun.
I even made some maps back in the day, but they're lost in the mists of time.
BTW, Carmack's assertion that DOOM was the first significant game to use a DOS extender's wrong, at least depending on what you consider "significant". Links 386 Pro, for instance, was a golf game that came out in 1992 and used the Phar Labs DOS extender (DOOM used DOS4GW instead); and golf simulations were fairly popular back in those days, and Links was the gold standard of golf games. The original 1990 game was more popular than Links 386 Pro, despite the latter's SVGA graphics etc., but I think Links 386 Pro was definitely still a significant game ( ... )
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http://www.doom2.net/~doomdepot/abs-download.html
You'll need the Doom2.wad, which you might be able to find online.
Give it a try whenever you get a chance, but I gotta tell you, it's a lot creepier and more "hell"ish than the original Doom.
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And come on, do you really think I haven't purchased DOOM 2? :P
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