So the vacation last weekend was great. The train trips to and from New Jersey were uneventful, comfortable, and not overly long. I like the train.
It was so nice to spend a lot of non-thon time with
doctor_atomic, which I haven't really done since we were housemates four years ago. As she's usually completely consumed in her research, my arrival made her
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sounds like a nice trip.
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Come and visit me any time!
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The wacky thing about the game, after one play, is that you'd expect all the tribes to be more or less equivalent, when in fact the Assyrians seem to trump everything. I found myself adjusting my gameplay on every turn to either set up an Assyrian attack, prevent my opponent from using her Assyrians, or minimizing future Assyrian damage to me.
That doesn't mean it was a bad game; it seemed playable once we leaned how the world works. But we couldn't shake the feeling that the game wasn't originally designed to have a single scary trump-suit like that.
If the game were called "OMG Assyrians!!! :(" and was themed around four ancient tribes who band together to build temples in the face of relentless assaults by a fifth, I may have found the game simply fun with no complaints.
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The most viable strategy we found after one game involves spreading out construction across the five spaces. Any temple that rose too tall generally got pulled down the next turn.
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