Um... well, actually that's probably mostly because of your chosen job, NR. Much as I hate to break it to ya. However, duoing with CJ will greatly increase your chances of survival!
Thing is - BLMs, for instance, are squishier than WHM. But WHM can't deal damage as well (obviously, considering they're healers). So you can last longer, but a fight also takes longer.
We're both playing Mithra. And to answer your second question, I just ran into MQ about ten minutes ago.
We're definitely using the Field Manuals at every opportunity; at one point I had pretty much every single buff you can get from that thing all at once. I think I still managed to die, though.
I was actually juuust about to mention something like this in a comment.
The big problem a lot of people (myself included) have with FFXI is that, well... It wasn't ever designed to be a game you could solo anything in. It was originally designed to require a party of 4+ to do pretty much anything. All the "solo-friendly" things they added in afterward, like the Signet buff and Fields of Valor, made it technically possible to solo but... it really didn't do a very great job of it.
And like what Allie said... WHM is literally the hardest job to solo, especially without a subjob. Think of it like trying to level a Priest with all your talents in Holy. Without Smite or any other damage spell, no shadow spells, no wand, and without going through instances. Now tie one hand behind your back, turn the sound off, and close your eyes. Violà, you have an approximation of trying to solo as WHM/none
( ... )
Well, I'm probably going to only play for my free month. It's fun to duo with Carda, but I can't play on my own at all. And if I can't hop on, play a bit, then hop off whenever I feel like, then it's not a game anymore, it's a job.
It is quite pretty, and the music is nice. It's just full of all the things that have made the Final Fantasy series annoying, because when it came out, MMOs hadn't advanced as far as they have now. I'll bet FF14 is a lot better.
And if I can't hop on, play a bit, then hop off whenever I feel like, then it's not a game anymore, it's a job.
The word you're looking for is commitment. You've stumbled on the difference between 'casual' and 'hardcore' games, and if you're looking for a casual solo game FFXI is not it. (Not that I blame you, here - I've been less and less interested in anything that plays in units of more than one hour because of how busy I am, and my branching interests.)
It's sometimes frustrating, you can only really effectively do it with other people, progress is often slow... Is tabletop roleplaying a job?
A job is something you do for someone else whether or not it is enjoyable, because you get something besides enjoyment from it. You are never, ever obligated to start playing FFXI, or even to continue playing FFXI once you start it. And trust me... you don't get anything from it.
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Thing is - BLMs, for instance, are squishier than WHM. But WHM can't deal damage as well (obviously, considering they're healers). So you can last longer, but a fight also takes longer.
By the way, are you using Fields of Valor?
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We're definitely using the Field Manuals at every opportunity; at one point I had pretty much every single buff you can get from that thing all at once. I think I still managed to die, though.
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The big problem a lot of people (myself included) have with FFXI is that, well... It wasn't ever designed to be a game you could solo anything in. It was originally designed to require a party of 4+ to do pretty much anything. All the "solo-friendly" things they added in afterward, like the Signet buff and Fields of Valor, made it technically possible to solo but... it really didn't do a very great job of it.
And like what Allie said... WHM is literally the hardest job to solo, especially without a subjob. Think of it like trying to level a Priest with all your talents in Holy. Without Smite or any other damage spell, no shadow spells, no wand, and without going through instances. Now tie one hand behind your back, turn the sound off, and close your eyes. Violà, you have an approximation of trying to solo as WHM/none ( ... )
Reply
It is quite pretty, and the music is nice. It's just full of all the things that have made the Final Fantasy series annoying, because when it came out, MMOs hadn't advanced as far as they have now. I'll bet FF14 is a lot better.
Reply
The word you're looking for is commitment. You've stumbled on the difference between 'casual' and 'hardcore' games, and if you're looking for a casual solo game FFXI is not it. (Not that I blame you, here - I've been less and less interested in anything that plays in units of more than one hour because of how busy I am, and my branching interests.)
It's sometimes frustrating, you can only really effectively do it with other people, progress is often slow... Is tabletop roleplaying a job?
A job is something you do for someone else whether or not it is enjoyable, because you get something besides enjoyment from it. You are never, ever obligated to start playing FFXI, or even to continue playing FFXI once you start it. And trust me... you don't get anything from it.
Reply
Reply
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