Bright like pastel (but also messy)

Jun 11, 2018 14:22

Hm - why is it that nearly every modern game, which wants to call oneself "realistic" at the same time, still looks like one bright motley pixel mashup? Even those presenting themselves with a background scenario that is downright inviting for a darker overall layout seem to do that... (And Overwatch only is like the peak of the iceberg which ( Read more... )

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disgruntledgrrl June 14 2018, 01:34:20 UTC
I take it you saw Rage 2? My gawd that's ... bright.

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matrixmann June 14 2018, 09:47:48 UTC
Ah, more intensively I saw the stuff presented on the first day. You know, Barthesda's announcements and the Doom and Quake game announcements.
Through the other days I also caught a bit, but not that intensively. (I think, yesterday was a lot of Nintendo stuff the topic, right?)

The game trailers from the various publishers about new games they announced often were enough for me. Bright, brighter as...
You know, like now everyone who's able to do a game where it somehow fits, he tries to be like Overwatch. Because enough people play it.
But, over the course of years, it's not like Overwatch really does anything exceptional in this. The trend has been there for longer already.

(I think, yesterday I even caught a bit of the RE2 Remake trailer, could it be? This didn't look that bad on the surface, but it would be a serious question how the practical stuff behind that would look like then. Like controls, strupid QTEs and stuff like that. Everything that can annoy you.)

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