Whuff, been a while

Apr 24, 2013 15:01

.. but as usual a lot has been happening.

Games

Publishing schedule is now:

- Finnish Civil War (1918) in #82 of Paper Wars magazine, later 2013 or early 2014.

- Greek Civil War (1947-49) in #11 of Modern War magazine, summer 2014 (publisher had me adapt the game's "Algeria" family system to a COIN system Joe Miranda will introduce for his Iraq ( Read more... )

game design, war on terror, wargames

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Comments 6

sabotabby April 24 2013, 23:54:05 UTC
I joined even though I am never anywhere near there. But I dig your playlists.

This anti-terrorism bill is, well, terrifying. Fucking hell.

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ltmurnau April 25 2013, 04:13:17 UTC
You're very welcome there!
I am glad you like my setlists. I always go on first shift of the night, as people arrive shed their coats and get their first drink down they don't care whether I am playing anything particularly danceable, so I play a lot of early first-wave industrial and more EBMish New Wave (1981-82 were very good years).
As it's an EBM etc. night we have a "no guitars" policy, which makes it interesting.

It sure is terrifying. Loaning your cellphone to someone, or even having it stolen by someone and not reporting it, and having that someone use its circuit board to trigger a bomb makes you an accomplice. Bye Sabs, hope you like your "proactive enhanced liberty adjustment period" - what charge? well, you're there, you must be guilty of something....

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cherdt April 25 2013, 16:15:29 UTC
That's an intense publishing schedule! Your posts about games have had me intrigued about asymmetric games for a while. At first I thought asymmetry was rare in casual games, but not as much as I thought (Hearts comes to mind). It's something I think people don't consider as often as they should--we often assume that players (or even "rational actors") always have the same goals.

I hear great things about Montreal. It's just far enough away to be a real pain to get to from here, although I guess much closer than from B.C.

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ltmurnau April 25 2013, 17:33:27 UTC
Well, the intense publishing schedule is just how things work out - many of these games I worked out several years ago and are only now accepted to appear in print (the magazine relies on reader pools to choose which games appear in future issues, so these are just the ones that got enough reader interest to be included). The intense part comes when the playtester tells me things like, "well, the testers didn't like having to roll several dice to resolve combat, can you make it a one-die system, oh, and the markers used to record the fine gradations of damage, they'd rather just flip the counter, can you do that..." things like that, and I get it done, and done in a week at that. The magazines come out bimonthly but they schedule two years in advance, sometimes three, since the game components are gang-printed four issues at a time ( ... )

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cherdt April 26 2013, 15:16:01 UTC
I'll see if I can talk well_lahdidah into a game of Guerrilla Checkers!

I'm thinking I could even introduce it to my niece and nephew if we used Oreos and M&Ms as the pieces, and let them eat the captured pieces....

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ltmurnau April 26 2013, 16:11:38 UTC
Well, sounds as if you have the pieces for the game in the house already, for at least one play-through (66 M&Ms is about two packages' worth though, I don't know if you want to give your nephew that much sugar at one sitting - better let him play the Guerrillas so he gets to eat the Oreos).

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