First spring
Madrigal event happened. Final Root Maze mod happened, despite my fears about the weather and inability to do any setup pregame (due to rain). Much of that pre-game time was burned on turning my cribsheet into PC-presentable signs, so it wasn't wasted -- would've been nice to do that beforehand, but I'd been dithering about signs vs
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The execution needed some work -- better distinguished string colors (I just pulled stuff from my yarn stash instead of getting neon brights), better NPC briefings, a little more clarity on the opening PC briefing, better flow control -- but the NPCs are made of solid awesome and many of them really got into their characters, and that makes a world of difference, at least to me.
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And yes, Naveril claims both Weald and Travel, but there are still some interesting philosophical issues there.
I'm glad there was plenty to do! It was really fabulous having lots of NPCs to help make things happen. I hope that wasn't a fluke.
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Get some rest, you sound exhausted! ^_^
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Thank you thank you thank you for the Root Maze mask! Your ability to translate daydreams into art astounds me, and makes it oh so much easier for me to make the rest of the leap from concept to playable module and character.
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No Nocturnus Doofus for me, alas -- one of many things I forgot about while I was out of brain. Playing it at high summer seems terribly appropriate, though -- I'm looking forward to it!
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