Roots and paths

Apr 06, 2009 01:05

First spring Madrigal event happened. Final Root Maze mod happened, despite my fears about the weather and inability to do any setup pregame (due to rain). Much of that pre-game time was burned on turning my cribsheet into PC-presentable signs, so it wasn't wasted -- would've been nice to do that beforehand, but I'd been dithering about signs vs ( Read more... )

outside, reviews, madrigal, friends

Leave a comment

Comments 19

kumir_k9 April 6 2009, 15:25:21 UTC
The setup on the Root Maze was phenomonal. I was going to say amazing, but realized it was a bad pun, so avoided it. That was a brilliant concept and I very much enjoyed it, even if I had to tromp all the way out there to get to it. *grumble, grumble, stupid Pale plot in the woods* ;-)

Reply

kelkyag April 6 2009, 17:38:39 UTC
How did you wind up waaaaaaay out in the woods on the Root Maze mod when Zephyr is a priest of Naveril? I was really surprised by the number of White Court folks I spotted out there.

The execution needed some work -- better distinguished string colors (I just pulled stuff from my yarn stash instead of getting neon brights), better NPC briefings, a little more clarity on the opening PC briefing, better flow control -- but the NPCs are made of solid awesome and many of them really got into their characters, and that makes a world of difference, at least to me.

Reply

It isn't that terribly far away create_universe April 6 2009, 18:46:15 UTC
But Weald and traveling is a big part of being a follower of the God of the Four Winds, is it not? In fact, a certain Priest of Naveril makes it his habit to spend time in the woods east of Shadowfane in the early morning hours before breakfast. This time his explorations were cut a bit short when he came upon strange and wondrous visions which he knew were probably best left to be fully discovered later on. And later in the day when several people in town exclaimed they needed to find friends who were in the Root Maze, the full import of his previous visions were revealed to him and he was able to quickly and unerringly guide them to the exact spot they needed to find ( ... )

Reply

kelkyag April 7 2009, 00:32:52 UTC
It isn't that far away to those of us who like running around in the woods, but sometimes it seems like the dividing line between white court and pale, player-wise, is whether they like that sort of thing. :)

And yes, Naveril claims both Weald and Travel, but there are still some interesting philosophical issues there.

I'm glad there was plenty to do! It was really fabulous having lots of NPCs to help make things happen. I hope that wasn't a fluke.

Reply


merimask April 6 2009, 17:31:50 UTC
I'm glad you enjoyed the event...I know you've been preparing for it for a long time now. & glad to hear the masks were a hit! That Root Maze mask remains one of the coolest masks I ever made...

Get some rest, you sound exhausted! ^_^

Reply

kelkyag April 6 2009, 18:22:56 UTC
I have slept! I still hurt (I don't run around enough when I'm not at Madrigal), but I can think again (and am now slowly remembering all the little things I forgot to do at the event).

Thank you thank you thank you for the Root Maze mask! Your ability to translate daydreams into art astounds me, and makes it oh so much easier for me to make the rest of the leap from concept to playable module and character.

Reply


(The comment has been removed)

kelkyag April 6 2009, 18:27:01 UTC
I really, really appreciated the horde that turned up to take down the root maze. It took a really long time to put up; having all the cleanup magically be done was really fabulous.

No Nocturnus Doofus for me, alas -- one of many things I forgot about while I was out of brain. Playing it at high summer seems terribly appropriate, though -- I'm looking forward to it!

Reply


Leave a comment

Up