RANGER
Description:
Rangers are lovers of the outdoors and animals. They show this love by training animals like pokemon to fight for them and shooting other animals up with arrows while wearing the pelts of dead animals as their armor. But on the bright side, they are awesome at directions!
Ranger (Female)Weapons:
A ranger may start off with these following weapons:
- Bow and Arrow (two handed)
- Crossbow (two handed)
- Axe (one or two handed)
- Sword (one or two handed)
- Dagger (one handed)
Armor
A ranger may start off with these following pieces of armor:.
Note: Armor can be as practical or as ridiculous as a mun chooses, they don't have to look like the pictures. The armor itself should be...standard average made clothing or leather armor, nothing magical or special about it.
Ranger (Male)Abilties
Fighting wise, Rangers are slightly above average. They can definitely hold their own against a thief or anyone physically weaker in a bar fight, but juggernauts like paladins and fighters might give them trouble.
Pet Companion: All Rangers come with a pet companion that serves as an aid in battle or other means (tracking, emotional support, etc). What the pet is can be up to the mun and certainly can be fantasy creatures, but please make it no bigger than a polar bear and it cannot have magical abilities that doesn't make physical sense (for example, a griffin with wings can fly is fine but a snake that can shoot fireballs out of it's eyes is not). Pets also must be taken care of too! treat it nicely and make sure to feed it, or it might run off on you.
Tracking: You guys are very adept trackers and if there's a trail to be found? You might have better luck finding it than anyone else.
Outdoors knowledge: Want to know which mushroom is poisonous? Unless you're a real derp, you're probably very good at this!
Castle Induced Handicap:
None really, just make sure to take care of your pet and they might run off on you.
DRUIDS
Description:
You know how Rangers love nature? Well you guys....really love nature. Almost to the point of worrying. In fact you love it so much that your magic is based on nature things. You can turn into animals and talk to plants! Awesome! Too bad that no one will invite you to parties since you're a bunch of tree hugging hippies.
Weapons:
A druid may start off with these following weapons:
- Staff (two handed)
- Mace (one or two handed)
- Fist weapons like claws (one or two handed)
- Dagger (one handed)
Armor
A druid may start off with these following pieces of armor:.
Note: Armor can be as practical or as ridiculous as a mun chooses, they don't have to look like the pictures. The armor itself should be...standard average made clothing or leather armor, nothing magical or special about it.
Abilities:
Druids are pretty average in terms of straight combat, being ranked somewhere among or between thieves and rangers. Their true strength lies in their nature based abilities
- Animal Transformation: Sure Rangers have pokemon, but you guys can transform into animals. Druid characters can pick two different animal forms to transform into. They can be fantasy creatures, but please no larger than a polar bear and no magical abilities that do not make physical sense (no fireballs). CHOOSE WISELY.
- Plant Magic: You guys can talk and control plants to help you out in situations! However these plants need to be nearby, and there's a slight hitch to this problem.
Castle Induced Handicap:
Yes you have plant magic, but unfortunately these plants come with their own distinct personalities. Some plants will be much more helpful than others. Also if you treat plants poorly? They will either refuse to help you or actually HINDER anything you try. So be careful.
MONK
Description
There is always one class different from the rest. A class that looks at all the other fighting styles in a fantasy world and laughs at their pitiful attempts of fighting from their dojos in the mountaintops.
Because after all, you know kung-fu.
In this class to succeed you must be swift as a coursing river with all the force of a great typhoon, with all the strength of a raging fire and mysterious as the dark side of the moon.
Do you think you can take it?
Monk (Female)Weapons:
A monk may start off with these following weapons:
- YOUR FISTS
- IN PEOPLE'S FACES
- Fist weapons like claws (one or two handed)
- Staff (two handed)
Armor
A monk may start off with these following pieces of armor:.
Note: Armor can be as practical or as ridiculous as a mun chooses, they don't have to look like the pictures. The armor itself should be...standard average made clothing or leather armor, nothing magical or special about it.
Monk (Male)Abilities:
ABILITIES? YOU GOT YOUR FISTS, YOU KNOW KUNGFU. WHAT MORE DO YOU NEED?
Also it should be noted that somehow your fists never seem to break despite no matter what you punch it against. Weird huh? Castle Induced Handicap:
You guys are too badass for one of those.
TOWNSPEOPLE
Description:
In every great hero stories, there are those who are necessary for the heroes to protect. These are you guys, you're the ones who lead fairly normal lives as the heroes run around and kill things for you or give you tasks. You don't fight, that's something for the other classes to do. Instead you're the one who tells the other classes what to do and controls whether or not they will sleep in the street or in a comfy inn bed. This is the class for those who really aren't cut out for the fighting lifestyle.
Townspeople (Male)Weapons:
A townsperson doesn't really get designated weapons. They may used household items such as brooms, skillets, etc to help if they decide to fight. But overall your main weapon are those nice buff heroes to save the day.
Armor
A townsperson doesn't get to wear armor. Instead the only thing they really have is typical medieval outfits that would be found on peasants. If they are richer in status, it may be nicer clothing.
Townspeople (Female)Abilities:
While they have no real fighting abilities beyond wielding a skillet, townspeople will have the skills necessary to perform whatever job they may happen to find themselves in...at least if they choose to do so.
But they also have the godmod ability to give out QUESTS to the other classes. These quest can vary for the type of quest they can be, but they almost feel compelled to give the other classes tasks that are somehow too out of the way for them. Who cares if a paladin is a bit overkill to deliver a piece of mail to the other side of the city! It's better than you doing it. Castle Induced Handicap
While townspeople earn money doing their various jobs and already come with a set amount of money, they CANNOT give money to a character of a different class without them doing some quest first. Sorry guys, no charities for you.