Just came across a page that shows all the various types of dice used for games. The really odd ones tend to be for roleplaying for some reason. I've always found the strict use of dice in roleplaying a bit odd, as it's the more free flowing and rules-optional type of game there is.
dice,
roleplaying
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(And besides, they give everyone something to fidget with during the less-than-exciting times during games.)
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But it is all about balance, I'll agree with you on that one.
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The strict use would be, these days, surely?
I mean, the only dice I used at Arc were in an old school Cthulhu game; the youngest and newest designer was using a narrative system (not very well, granted, but he tried).
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You must use this kind of die with these modifiers.
When in most cases the lists and modifiers are arbitrarily determined in the first place and are more abstract than in any way part of game balance.
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A sword does D6, a dagger does D4
- Why is a dagger less prone to kill you than a sword?
- Why is it by 2 points?
A non-PC normal person that throughout their entire lives keeps the same "hit points" has a slightly better chance to survive a stab wound from a dagger - but if you compare that to "high level" PCs - the difference of 2 points is negligible (ie going from 100 to 94 or 96 isn't going to change their actions in any way).
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