discussion/suggestions;; activity standards part III -- revenge of the bullet points

Nov 18, 2011 02:30

Hey all! Again! This is going to be the last of the discussion posts regarding the activity adjustments -- sorry this one is so late! These clocks are so slippery and hard to account for. Anyway. This post is mostly going to deal with issues regarding activity warning status and miscellaneous other topics, but also thing like comment numbers. This ( Read more... )

-discussion, !modpost, head mod never shuts up

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Comments 98

UNRELATED SIDE-NOTE: killyoudead November 18 2011, 10:33:54 UTC
yes, i know the lj update messed up the layout on the comms so that the tags are practically invisible and they don't wrap around userpics correctly. I was hoping they'd revert whatever it was they did that changed things, but apparently not! So I am going to do my best to wrestle the CSS until things are useful again.

I'M SORRY IT'S TAKING SO LONG
I JUST WAS REALLY HOPING THEY WOULD FIX IT FOR ME.

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UNRELATED SIDE-NOTE: killyoudead November 18 2011, 11:47:19 UTC
okay tags should be
actually legible now

still tilting my head on how to wrap entries around userpics again
but it's quarter to four and this is probably not the best time to be experimental

IF ANYTHING ELSE IS BROKEN LAYOUT-WISE, HERE IS AS GOOD A PLACE AS ANY TO SAY SO.

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moezilla November 18 2011, 23:27:13 UTC
Nothing broken from what I've seen so far!

Just thanking you for aligning the entries back to left rather than letting them stay justified. I can read entries now without constantly losing my place and words mashing together with spaces.

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killyoudead November 19 2011, 02:34:07 UTC

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slayerpreferred November 18 2011, 11:48:03 UTC
I love love love that you do A/C and want to do it, and I think the saving-other-characters is one of my favorite things about this game. Like it just fosters such a warm community feeling, and it's part of what really made me initially feel welcome here as opposed to other games. However, I want you to do what's easiest for you and if comment-posting was required for A/C I would do it without complaint and CNC would still be my forever girl. I have to post A/C for all of my other games and there's only been one other game I've ever been in that had the mods do it. Also it's really early so bear with my tl;dr idek ( ... )

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killyoudead November 19 2011, 02:44:33 UTC
I UNDERSTAND WHAT YOU'RE SAYING i am very fluent in earliese. And though at first I was a little hesitant on the whole party-atmosphere Activity Check got at first (mostly for: what if someone wanted to idle out?), I've definitely turned around on that and like it, too. It's just too bad we can't use sparkle text ( ... )

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noelleno November 18 2011, 14:04:32 UTC
Six for logs seems really reasonable for me. I'd be okay with that. Six to ten, really. Anywhere in there I'd be okay with. Beyond that, it's hard. Because I'm not always very fast and those who tag me can vouch on it taking me a day or three to get through my more thoughtful threads.

I would still allow the two-month hiatus. Sometimes shit just happens, and sometimes shit just happens a lot. And I guess as uncool as it is if someone uses those just to use them, it's really none of my business what makes them back away and take a break. I assume it's typically a good reason, or at least a reasonable reason. That's something I'd let you decide, since you're closer to the scope of just what makes a person hiatus and whether that's an issue you want to tackle. I'm good with whatever, really ( ... )

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rossum_ceo November 18 2011, 20:12:50 UTC
I agree that 6-10 posts in a log seems reasonable and much for the same reasons as you. Of course I still feel that if you make the log, or main comm post you should be covered. I'm just mentioning since it seems to be a concern today.

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killyoudead November 19 2011, 02:46:23 UTC
ELLE YOU ARE THE EASIEST TO PLEASE. No thirty-comment minimum on logs, got it.

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girlverine November 18 2011, 15:17:22 UTC
Most of this seems fine with me, but the requiring a certain number of comments on log posts is worrying. I've seen people put up logs and get almost no responses, or worse yet, put up a log and get a few initial tags that never get followed through on by the other players.

Those other players probably have other AC posts so it doesn't matter to them, but what this tells the poster is not only are they not getting any tags, but their log won't even count for their activity.

Basically: You shouldn't punish people for the inaction of others.

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fishnets November 18 2011, 19:31:52 UTC
No, you shouldn't. But they could make another post or tag around on the main comm to meet AC, just a most other people do. And I think it's really a double-edged sword.

It should not be looked at as a punishment, but rather an initiative to tag around more in general and not meet AC on very minimal effort. Should someone be rewarded because they wait until the end of the month to post an open log and another player does not comment? Your AC is your responsibility and no one else's. If you aren't getting it based on an open log, then you should change your game plan. As it stands, AC here is much easier to meet than most other games and there is at least a few posts a day on the main comm and it can easily be met within a few hours (or over several days, if you're a slow tagger).

I also think that if you made the post, you should not be covered just because you posted it. This is regarding both logs and the main comm.

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killyoudead November 19 2011, 02:57:48 UTC
The main reason I'm considering implementing a comment minimum on logs -- and why I assume many people are supporting it -- is that currently, the easiest way to make activity is to comment into a couple open logs every month. This, on its own, is not a bad thing. Where trouble comes in is when a person (frequently) simply tags their characters into open logs at 11:45pm on the 31st of the month, specifically to get by on activity on the barest minimum requirement, and with seeming no intention to develop that CR, and no expectation that the original poster of the entry will tag them. I have honestly lost track of the number of times (and number of players) who have done so.

At this stage, the change is intended more for the people tagging into posts as opposed to those making them. Additionally, from what I've read so far of the comments, people are aiming for a lower number of comments to qualify a log (being as little as three per character). Your concerns are, however, valid and noted! We're going to do our best to structure ( ... )

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killyoudead November 19 2011, 03:09:11 UTC
Noted, and noted! For logs to count over multiple months, what do you suppose would be a fair number comments minimum? Considering it in this moment, I know I would feel pretty frustrated with a player or a character if they were meeting activity every month simply by posting two comments in a log they started six months ago; on the other hand, I know it can be frustrating to start a log near the end of one month and ten times as many comments occur in the second month.

As for use of the word "force," it's the most appropriate word to use in these circumstances. Though I suppose "encouragement" might seem more friendly, "encouragement" is something you can follow or ignore without negative consequence. Changing activity rules, and leaving penalties tied to a failure to meet them, does constitute a form of mild "force."

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killyoudead November 19 2011, 05:50:50 UTC
That is a pretty hefty number of comments for a log; I can definitely see where something along those lines would prove activity in a second month. Noted!

And noted. Of course, I also threatened to punch people (in the face) in this same entry, so.

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