Sorry to admit I didn't read all of this, but isn't distance one aspect of "space" in architecture?
Yep. I'm kinda developing the theory myself, so I'd consider "space" (for traffic) to be derived from "distance" (for traffic). Of course "distance" and "space" in just architectural terms means a fair bit more than just that, but I was concerned mostly about "distance" as the common concept between the topics mentioned in the first sentence.
Sounds like an interesting book. Might try to find it. (I wanna buy "A Pattern Language" but it's super-expensive)
Nice post B. Very interesting. I really like the idea of "matching" the "data source" (i.e. the simulator) to the "receiver" (i.e. the human perceptual system)... kind of like a VR version of JPEG or MP3. This is a really hot topic in neuroscience at the moment, though not one I know an enormous amount about (at the moment...).
I wonder whether you could somehow get the simulator to learn the effective mapping by getting feedback from the user? Maybe something like that "Dasher" tool?
I've been musing with similar ideas from a "dual" perspective --- i.e. thinking about optimal experience (also termed "flow") as a kind of matching between the (I'm going to make up some terms, because I'm not sure what the right ones are at the moment...) "dynamic complexity" of a task, and the degree to which one's processing capacity is tuned to that task. I have some vague ideas about relating "boredom", "frustration" and "flow" to the demands placed on the cognitive system by the task...
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How about reading Bachelard's "Poetics of Space?" I read a chapter once. I'll read it again once it makes it to Sydney, no doubt.
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Yep. I'm kinda developing the theory myself, so I'd consider "space" (for traffic) to be derived from "distance" (for traffic). Of course "distance" and "space" in just architectural terms means a fair bit more than just that, but I was concerned mostly about "distance" as the common concept between the topics mentioned in the first sentence.
Sounds like an interesting book. Might try to find it. (I wanna buy "A Pattern Language" but it's super-expensive)
Reply
I wonder whether you could somehow get the simulator to learn the effective mapping by getting feedback from the user? Maybe something like that "Dasher" tool?
I've been musing with similar ideas from a "dual" perspective --- i.e. thinking about optimal experience (also termed "flow") as a kind of matching between the (I'm going to make up some terms, because I'm not sure what the right ones are at the moment...) "dynamic complexity" of a task, and the degree to which one's processing capacity is tuned to that task. I have some vague ideas about relating "boredom", "frustration" and "flow" to the demands placed on the cognitive system by the task...
Right. Back to the taxes!
D
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