Application | Clover | Route_29

May 21, 2011 10:28

 Player
Name: Auste
Livejournal Username: noisyfanfare
E-mail: psycholocked [at] gmail [dot] com
AIM/MSN: truthstealer [AIM]
Timezone: GMT +8
Current Characters in Route: N/A

Character
Name: Clover
Series: 999: 9 Persons, 9 Hours, 9 Doors
Timeline: Post-true ending
Canon Resource Links: This and more specifically this.

Personality: If there's one thing that remains constant about Clover's personality, it's that she's prone to mood swings, probably because she's the only participant in the Nonary Game who hasn't hit her twenties yet. She can easily go from being a bubbly, eager girl ready to march forward, to a distant soul who would rather stay silent and keep to herself. While some of her swings are very much justified (such as her shift in attitude when Snake went missing and was eventually discovered "dead"), others can be just downright unpredictable and sort of strange (like going from shock to tears of joy and hugs when Junpei describes "Snake"'s mangled body and inadvertently reveals a vital detail that could change the entire course of the story, and jumping for joy at the prospect of accompanying Snake into a bloody doorway where a man just exploded - sure, she's going to be with her brother, but did she forget about the mangled corpse?).

When Clover is happy, she's always ready with a smile and something to say that will (hopefully) cheer anyone up and brighten things a bit. She's full of hope and works hard to fulfill her goals, pushing herself to try to offer something to the effort even if she isn't exactly the sharpest tack in the box. But she is resourceful and clever in her own way, picking up items that may aid her and/or her friends in the future, and sharing her own theories and knowledge with the people she trusts. Though she was slightly shaken after being briefly held hostage by the 9th Man, she becomes cheerful again later on - in a way, one could consider that bravery. Sometimes she's so determined to move forward that she can get a little bossy and impatient, urging others on, like pressing the 9th Man to pick his alias already after everyone did.

Clover is very much attached to the people she learns to trust, who she can lean on when things heat up, such as Snake and Junpei. The stability of her personality hinges on the welfare of her brother in particular, and that drastically changed her general attitude while he was missing and while she thought he was dead. She became listless, only speaking when she has grim opinions to share (such as the idea that "Zero" could be one of them) and to answer when she has to. Nothing else mattered to her at that point, and any attempts to cheer her up are likely to end in failure as she attempts to distance herself. Her drive to act is channeled differently when she spirals into insanity prior to the Ax End, and vows to exact revenge on those she believes responsible for her brother's "death". But that can be stopped by showing more than just feeble attempts to lighten her mood. Even something as simple as reminding her of the hope she needs to have, the faith she must hold, the love she has and the good luck that will come out of it, can give her the push she needs to carry on - and not go crazy.

Strengths/Weaknesses: Clover's very personality can be either her strength or her weakness. When she's feeling bubbly or at least in a generally good or calm mood, she can brighten up the situation with a little joke or a teasing remark (like calling Seven an old lady when he became apprehensive about the fact that the password that would take them out of the library was the word "dead"). Overall she's a diligent ray of sunshine who will do her best to contribute to the cause. She may not be a walking encyclopedia like her older brother, but she knows a thing or two about chemistry and paradox theories (Locke's socks and the Ship of Theseus), as well as morphogenetic fields, having been chosen to participate in the first Nonary Game because of her perceived skill in "transmitting" information into a field that can be accessed by "receivers". Clover is also pretty good at arithmetic - or at least, gets to solving digital root problems before anyone can.

But when she's sad or angry, she can be uncooperative, preferring to stay silent and be by herself - and this ray of sunshine can heat up dangerously. Clover will avoid others when her mood swings the other way, and try to keep them away. When she's pushed to the extreme (her brother is the most common trigger), like during the events that lead up to the Ax End, Clover can break down emotionally and lose her sense of reason, which has turned her into the murderer of the Ax End. Also, her remarks can come off as annoying at times, or just out of this world when her imagination helps her churn out theories of her own.

She can drive, but she's a crazy driver.

Pokémon Information
Affiliation: Trainer, because that seems to suit Clover most.
Starter: Budew
Password: Grape...jelly?

Samples
First Person Sample:

[Good morning, New Bark Town. Have a pink-haired girl sitting on a bench and staring into the screen, narrowing her eyes before smiling...as if there's a speck of dirt on her PokéGear that wouldn't come off.]

There we go! That was easy, wasn't it, Light? [She turns to someone - or something - sitting at her left. The view shifts as well, showing a Budew peering inquisitively into the PokéGear, almost sniffing it. The girl giggles shortly before her face appears again. Her expression changes into something a little more serious.]

Has anyone seen my brother? He wears a blue jacket and a burgundy tie, has short gray hair and is blind, but he can walk around just fine on his own. If you've seen him, let me know, okay? That weird woman who calls herself my mom didn't seem to know anything about him. She's definitely not my mom. What kind of game are we playing here, anyway?

This place is weird. So's this plant thi - I mean, Budew. Yeah, that's what Light is, right? That's what my...phone...told me. Something like that.

Third Person Sample:

"Hey! Get back here!"

Clover ran. Her Roselia - the Roselia she had named Light, after her brother - had just been captured. It had been lured into a net trap, and just as the girl had caught up with the Roselia, it was suddenly bundled up by a boy she didn't recognize. All she saw was the bold red "R" on his shirt when he made off without so much as a glance at the trainer he had just robbed. Clover scowled as she turned a corner, following the sneaker that disappeared behind the hedges. The Ilex Forest was nothing but a maze to her, in which she would give chase until her Roselia was safe and sound.

She had it ever since she arrived in Johto, and trained it well. Not only that, it had stuck with her no matter what, even when she traveled alone. The only thing the Roselia could ever say was its own name, but Clover didn't care.

"Give Light back!" she shouted as the back of the boy came into view. But he quickly cut into a grove of trees, still not facing Clover. She plunged into the foliage, not minding the branches that tore at her jacket or the twigs she trampled underfoot. When her foot connected with a stone, she tripped and skidded on the dirt, groaning. "Ouch!"

She picked herself up quickly, but she had already given the grunt a head start. Gritting her teeth, she plodded on, determined to get her Roselia back. When she finally emerged from the tight group of trees, picking a leaf out of one of her pigtails as she went, she found herself facing a...oh, this was the shrine, wasn't it? Someone had mentioned it over the network once...

But this was no time to see the shrine for herself. Clover glanced this way and that, clenching her fists. Where was he? Where was Light? They could have gone anywhere by now...

At last, her eyes settled on the shrine. Maybe someone inside had seen him. Better yet, the grunt could be hiding in there...

application thing

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