Sep 16, 2009 23:30
This is just for easy reference later on.
Stealing Formulae
For Thieves:
ITEMS: % Chance of success = Thief Level * (Direction + 2 * Lover / 100) + 25 + Hit Stat of Hand - Enemy Level - (Item Rank * 3) - Rarity
Notes:
Direction = Value assigned to direction from which steal attempt is made: Front = 1, Side = 1.1, Back = 1.2
Lover = Thief Lover specialist level, should thief have Thief Lover specialists on her equipment.
Rarity value: Normal rarity = 0, Rare = 10, Legendary = 30, 0 Rarity = 100
STATS: % Chance of success = (Thief Level * 2) + Hit stat of Hand - Enemy Level
Notes:
Value of stat to be stolen cannot exceed Thief's base stat.
EXPERIENCE: EXP Stolen = (Next * (5 / Class Exp) * 0.02 * YP + 6) / 2
Notes:
Next = Enemy's Experience to Next Level Value
Class Exp = Target's value from Class Exp table
YP = Target's Yield parameter value from Yield Table
HL: HL Stolen = (((Enemy Level + 2) ^ 2 + Enemy Level + 2) * YP / 10) /2
Notes:
YP = Target's Yield parameter value from Yield Table
For Non-Thieves:
ITEMS: % Chance of success = Character Level * Direction + Hit Stat of Hand / 2 - Enemy Level - Item Rank*3 - Rarity
Notes:
Direction = Value assigned to direction from which steal attempt is made: Front = 1, Side = 1.1, Back = 1.2
Rarity value: Normal rarity = 0, Rare = 10, Legendary = 30, 0 Rarity = 100
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