Dear brain:
Please stop morphing "Backside of the TV" from Persona 4 into Beck's "Loser." Thank you.
Love, me
I'm hoping to get some actual play time in this weekend.
Meanwhile, I've been working on Etrian Odyssey 2. Right now I'm on the last floor before the postgame, leveling up my troops and trying to finish off all the map areas I can reach before I take on the final boss of the regular game. At present, this means training up an Alchemist to use something besides fire spells so I don't have to spend forever and a day uselessly whacking at Flygourd FOEs for less than five points of damage per hit. Flygourds are a pain that way. Unfortunately, the path for which I need the Alchemist (yes, there are areas that cannot be accessed unless you have a particular unit or number of party members - at least two areas require a SINGLE unit of whatever type) has lots of Flygourds. Even more unfortunately, Flygourds are purple FOEs and thus cannot be seen on the map.
I'm not all that fond of Alchemists. They're too fiddly; in order to access spells of a given element, you first have to put points into a skill that lets them access spells of that element. For instance, to teach an Alchemist fire spells, you first have to put a certain number of skill points into the Fire Up skill. (You start with three skill points and get one additional skill point every time you level up.) Only THEN you can teach them their fire spells. It's much easier to create a Gunner, put points into their Guns access skill, and then put points into their [Element] Shot skills, which are immediately usable. The only downside is that a Gunner can't use elemental skills on multiple targets.
Although I suppose you could create multiple Alchemists and then have them specialize, or have them rest and redistribute their skill points so they can use another element. Resting boots them back down five levels, though.
I'm tempted to write a compare/contrast post on EO2's character classes, but I'm not sure how many people would care. Plus there are still some classes I haven't really used all that much, like the Troubadour and the (combat) Survivalist. Beasts, sadly, have turned out to be not all they're cracked up to be. Oh, well.