Retraction, Redaction, etc.

Apr 17, 2009 16:29

It seems I spoke too soon about the first claim in my last entry.

I was seduced by the siren song of In a Wicked Age and did not join Nick for Agon.  Wow - we had two tables of five players last night!

Anyway, one of the oracle entries I wrote was drawn -- "Upon being released from prison, an ex-yakuza hitman gets embroiled in a plot of love, revenge, psychic schoolgirls, and Russian demon-mobsters" -- and much fun insued.  Now that I think about it, the one I wrote about electronic motets was drawn last time we played IaWA.  Yeah, making up stuff crazy stuff about the Cyberpapcy.  It didn't help that I was the only person who'd heard a motet, and that was back in high school.  Huh.  I only wrote three of the seventy-eight entries.  Thanks for the screen-time, lady luck!

In addition to role playing, Jason bought Tsuro and we tried it out three times. I logged it, too. It's a very pretty tile-laying game, the object of which is to create and travel upon a path for as long as possible without running into another player, which eliminates you both, or returning to the edge of the board. This lead to many jokes along the lines of, "If you meet the Buddha on the road, kill him.  What the proverb doesn't say is he kills you too, aparantly."  The last player on the path wins.  The player elimination and randomness (you only have a hand of three tiles) is offset by it's short and sweet play-time.  I think we finished three games in under and hour.

There was only one unclear rule: when a player is eliminated, the active player has the option of trading tiles in his hand for tiles in the defeated opponent's hand before they're shuffled back into the draw pile.  The game does not specify whether the active player gets to look at these tiles.  Today, I suspect that the intention was for the player to look, but last night we kept the exchange half-blind, and it was still a useful option. In our seven-player game (the game supports up to eight) everyone at the table was nearing the end of their rope by the time the first player was eliminated. The trade rule became a much-needed discard mechanic; as the board filled up, it becomes increasingly likely that every tile in your hand will kill you next round.

I'm not sure I'd go out of my way to play Tsuro, but I'd happily play it again.

rpg, playing, bgg, nova small-press rpg, reviews

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